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New Games: Wednesday, November 20th, 2019

Roam

 

 

 

 

 

 

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It’s your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

Moneybags

 

 

 

 

 

 

In Moneybags, players try to have the most gold coins, with each player having their own bag filled with some number of brass coins. If you think you have the most coins, you might want to exit the round to keep them as others will try to transfer coins from your bag to theirs!

New Games: Tuesday, November 19th, 2019

Dungeons & Dragons RPG: Eberron: Rising from the Last War

 

 

 

 

 

 

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

Dungeons & Dragons RPG: Rick and Morty Starter Set

 

 

 

 

 

 

The world’s greatest roleplaying game meets television’s most dysfunctional family! What could possibly go wrong? Coming this fall, D&D has partnered with Adult Swim to bring this boxed set blending the world of Dungeons & Dragons with the mad narcissistic genius of Rick Sanchez’s power-gaming sensibilities, and it includes everything a Dungeon Master needs to channel their inner mad scientist and run a rickrolling adventure for up to 5 players, levels 1 to 3.

Illimat

 

 

 

 

 

 

Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board, metal tokens, and illustrations by Carson Ellis.

Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.

Illimat has been playtested with devoted gamers and people who haven’t played a game in years. The result is a game that’s easy to learn, dynamic, and just a little bit addictive.

Mystery House

 

 

 

 

 

 

This house mysteriously moves through space and time, and no one knows its destination. Will you be brave enough to enter?

Experience the thrill of an escape room in Mystery House: Adventures in a Box, which features a mix of technology and tradition. You are imprisoned in this house, and the only way out is to solve all the riddles you find inside! You must search for clues in the box, which features multiple doorways on all sides. At the beginning of the game, you insert enigma cards in the box top, and these cards will tell a story as they’re revealed and resolved during play. An app drives you through the game and records the progress of your team and your playtime.

The base game includes two adventures: “Family Portrait” and “The Lord of the Labyrinth”. All future expansions will use the same base game box as a game system.

Reavers of Midgard

 

 

 

 

 

Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe.

In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it’s time to go on the offensive.

In Reavers of Midgard, you’ll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You’ll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you’ll also have to recruit a crew of elite warriors – the Reavers.

Reavers can be used in three different ways. They can be made your ship’s leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle.

Whoever can earn the most glory after six rounds will be the winner.

New Games: Friday, November 15th, 2019

3 Laws of Robotics

 

 

 

 

 

 

3 Laws of Robotics is a lively deduction game for 4-8 players in which you know everyone’s information except your own!

Each round, you ask a single question to try to figure out who is on your side, being sure to obey the laws as they’re added. Ask the right questions, find your team, and boot up victorious in 3 Laws of Robotics!

Arkham Horror LCG: The Search for Kadath Mythos Pack

 

 

 

 

 

 

After taking your first steps into the Dreamlands in The Dream-Eaters deluxe expansion, you find respite in an inn of this strange land, but your mind continues to be tormented by thoughts of those you left behind in the waking world and the dangers they may face there. Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save yourself, your friends, and the other dreamers whose fate is still unknown. But if you wish to gain this proof, you must leave the relative safety of your hosts behind and step into the wild unknown of the Dreamlands.

The Lord of the Rings LCG: Wrath and Ruin Chapter Pack

 

 

 

 

 

 

After traveling down the River Running to the city of Dorwinion and the cursed forgotten temples hidden in the Hills of Rhûn, you have managed to put a stop to the dark machinations of a mysterious cult and push back the shadow of evil that once hung over the city. After restoring peace to a troubled land, all that was left for you was to say your farewells to your newfound friends and return home, or so you thought. But the agents of Mordor are not easily defeated. An old enemy has returned with a vengeance and they now seek to destroy the city you worked so hard to save. Now a new cycle begins with a flash of fire and steel.

Star Wars X-Wing Miniatures Game 2nd Edition: C-ROC Cruiser Expansion

 

 

 

 

 

 

Designed for use in the game’s Cinematic Play and Epic Play formats, the C-ROC Cruiser Expansion Pack contains one C-ROC Cruiser miniature, one M3-A Interceptor miniature with an alternate paint scheme, seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. Additionally, the expansion includes a new campaign for Cinematic Play in which your C-ROC draws the ire of either the Galactic Empire or Rebel Alliance.

Star Wars Legion Minatures Game: Count Dooku and Clone Captain Rex Expansions

 

 

 

 

 

 

Within the Count Dooku Commander Expansion, you’ll find one unpainted and finely detailed Count Dooku miniature challenging all comers with his lightsaber. Additionally, four upgrade cards let you explore the depths of Dooku’s Force powers, while three command cards invite you to make him a central piece of your army’s strategy.

The Clone Captain Rex Commander Expansion contains everything you need to add this new commander to your Galactic Republic army, including an unpainted Clone Captain Rex miniature that can be assembled without his helmet, or with either a Phase I or Phase II Clone Trooper helmet. This miniature comes with Rex’s three signature command cards that give him the power to issue orders to his fellow clone troopers, as well as five upgrade cards inviting you to unlock Rex’s full potential.

Marvel Crisis Protocol Miniatures Game: Core Set, Hulk Character Pack, MODOK Character Pack, Measurement Tools, and Dice Pack

 

 

 

 

 

Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble, paint, and collect an ever expanding line of highly detailed plastic miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team and then pit their chosen forces against each other on an interactive tabletop where the very terrain itself can be thrown, crashed into, and destroyed during the super powered showdown.

Nemesis

 

 

 

 

 

 

Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can’t continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth. The main problem is that one crew member is dead. Somebody crashed his hibernation chamber and pulled his body out. In addition, if you listen closely, some additional noises and sounds can be heard. New ones, strange ones, ones that were never heard before…

Nemesis is a cooperation game combined with bluffing, backstabbing, and other elements of a science-fiction survival horror adventure.

New Games: Wednesday, November 13th, 2019

Starfinder RPG: Character Operations Manual

 

 

 

 

 

 

Enhance Your Hero

The Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or race, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there’s something here for you! Inside this book, you’ll find the following:

  • Three new character classes—the biohacker, the vanguard, and the witchwarper—that add the power to alter biology, control entropy, and tap into alternate realities.
  • Additional options for all the classes and races found in the Starfinder Core Rulebook.
  • Expanded selections of feats, spells, and equipment, including shields.
  • More roles and crew actions for starship combat, and a system for downtime activities outside of battle.

Starfinder RPG: The Forever Reliquary (Attack of the Swarm Adventure Path Part 4)

 

 

 

 

 

 

Comet And Get It

The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they’ll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves!

This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes:

  • “The Forever Reliquary,” a Starfinder adventure for 7th-level characters, by Kate Baker.
  • A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron.
  • An exploration of several monasteries found across the galaxy, by Anthony Bono.
  • An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright.
  • Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.

Starfinder RPG: Flip-Mat Undercity

 

 

 

 

 

 

The Streets Beneath Your Feet

Whether the heroes are tracking their quarry through the access tunnels beneath a space station’s public corridors or looking for the source of weird alien tech in a hidden subterranean factory, no Game Master wants to spend time drawing every air recycler and trash compactor. Fortunately, with Paizo’s latest Starfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the maintenance tunnels and industrial machinery that fill the underbelly of a city or space station on one side and a futuristic, mechanized manufacturing plant on the other. Don’t waste time sketching when you could be playing. With Starfinder Flip-Mat: Undercity, you’ll be ready the next time your players delve beneath the streets!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.

Pathfinder 2nd Edition RPG: Agains the Scarlet Triad (Age of Ashes Adventure Path Part 5)

 

 

 

 

 

 

The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city’s government; before the organization can be destroyed, the PCs will need to undermine the Triad’s reputation, a task requiring guile, force of arms, and luck. The Age of Ashes Adventure Path continues with “Against the Scarlet Triad”, a complete adventure for 15th- to 17th-level characters.

Dungeons & Dragons RPG: Expedition to the Barrier Peaks – Original Adventures Reincarnated Volume 3

 

 

 

 

 

 

From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above.

A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants—crazed robots, eerie androids, and even stranger things—endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you’ve ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you!

This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries.

A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.

Dungeons & Dragons RPG: 5th Edition Fantasy – Malady of Kings

 

 

 

 

 

 

Gods are moved by greater things than mortal man.

Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband, sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dreams. He sits, dreaming forgotten dreams, stalking the corridors of his memory, reliving the moments of his life.

Forever is it the malady of kings that they forget.

He has forgotten that he left a world of enemies. He has forgotten the power of wizards and the hatred of man. He has forgotten all this and more.

Vivienne, his Queen and one great love, died. This he knew; but lost in the machinations of his Dreaming were promises made, of a ring he would give her. And for want of this her spirit lingered in the world to haunt her crypt, looking for him and the ring.

The crypt, the Friden Anhohe, is haunted by her ghost. It is up to the characters to find it, discover who or what she is and to free her from her haunted curse. But they are not alone, for an ancient and vile wizard, who wishes to gain access to the Sea of Dreams and to Saint Luther, has learned of her fate and wishes to keep her in this role, for it troubles the Lord of Dreams and makes him vulnerable to the wizard’s attack.

A high-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series.

Star Trek Adventures RPG: Strange New Worlds – Mission Compendium Volume 2

 

 

 

 

 

 

Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain. 

  • Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
  • Explore an ancient doomsday seed vault on a barren, ice-covered world
  • Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
  • Determine how two separate species might have been caught together in an extinction-level event
  • Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
  • Defuse a potentially violent situation on a neutral pilgrimage worPDFDld
  • Encounter a renegade Ferengi on a planet with a sentient living ocean
  • Respond to a distress signal from a doomed Vulcan expeditionary team
  • Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent

Fallout RPG: Core Rulebook Special Edition

 

 

 

 

 

 

The Fallout: Wasteland Warfare roleplaying game expansion will build on the narrative wargame​ experience of the tabletop miniatures game, and will include new rules for character creation, creating adventures in the wasteland, and more.

​Fallout: Wasteland Warfare game designer James Sheahan is developing the roleplaying game expansion, that will let you explore the desolate wasteland of the Fallout universe, fight terrifying mutated creatures and encounter the denizens who make the wasteland their home.

Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.

Jim Henson’s Labyrinth, The Card Game

 

 

 

 

 

 

Pit your skills against your friends and family in Labyrinth: The Card Game.

The tarot-size cards are beautifully illustrated by Ralph Horsley, based on beloved designs by Jim Henson and Brian Froud. Each player must choose carefully which cards to play every round – too weak and you will lose the trick, too strong and you will leave yourself open next round. You and your teammate must work together and anticipate each other’s needs in order to claim mastery over the Labyrinth!

Inside this elegant magnetic-clasp box you will find:

  • 80 beautiful tarot-sized cards with illustrations by Ralph Horsley.
  • The base rules introduce a simple trick-taking game that can be played with all the family.
  • The advanced rules add ‘following suit’ to the mix, making it into a far more sophisticated game.

Pokemon TCG: Galar Collections

 

 

 

 

 

 

Grookey, Scorbunny, and Sobble are amazing new first partner Pokémon itching to explore the Galar region. Fans can now find these newly discovered Pokémon in the Pokémon Trading Card Game: Galar Collection! In addition to three awesome foil promo cards featuring the adorable Grookey, Scorbunny, and Sobble, each Galar Collection includes one of two foil oversize cards featuring the newly discovered Legendary Pokémon Zacian or Zamazenta. These cards showcase the upcoming Pokémon V mechanic! In addition, the collection features one of three glossy pins featuring Grookey, Scorbunny, or Sobble, along with four Pokémon TCG booster packs. The Pokémon TCG: Galar Collection is a great way to kick off your collection for a new region!

Harry Potter, Death Eaters Rising

 

 

 

 

 

 

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort’s return.

In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore’s Army, and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore’s Army, Minerva McGonagall or Albus Dumbledore from Hogwarts, or Nymphadora Tonks or Sirius Black from the Order of the Phoenix, players will be able to rally a variety of year-5 characters to their cause, such as Ginny Weasley, Luna Lovegood, Alastor Moody, Mrs. Norris, Severus Snape, and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.

Players have to battle Dark Wizards Peter Pettigrew, Bellatrix Lestrange, Lucius Malfoy, and others who bear the dark mark for control of key wizarding world locations, including the Ministry of Magic, Diagon Alley, and Hogsmeade Village. To be successful, players must vanquish Voldemort’s Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

November 2019 Previews: Carman’s Picks

Wonder Woman #750

NOV190399

January 22, 2020

Publisher: DC Comics

(W) Vita Ayala, Marguerite Bennett, Kami Garcia, Dean Hale, Jeff Loveness, Steve Orlando, Greg Rucka, Gail Simone, Mariko Tamaki, Various Others (A) Elena Casagrande, Colleen Doran, Jesus Merino, Gabriel Picolo, Others (CA) Joelle Jones

Prestige Format
An all-star 96-page celebration of the Amazon Princess by longtime favorites and acclaimed new voices! In the lead story, Wonder Woman’s epic “Year of the Villain” battle comes to a close, leading the way to new challenges ahead. Additionally, this oversized gem tells tales from Diana’s past, present and future by some of the greatest storytellers in the business- including Colleen Doran, Mariko Tamaki, the Teen Titans: Raven team of writer Kami Garcia and artist Gabriel Picolo, and legendary Wonder Woman creators returning to the character, including Gail Simone and Greg Rucka!

A star-studded celebration of Wonder Woman! DC and Marvel have both been doing some great team-ups with their talent and this cast looks like it will be a lot of fun.

 

Superman: Heroes #1

NOV190417

January 29, 2020

Publisher: DC Comics

(W) Brian Michael Bendis, Matt Fraction, Jody Houser, Greg Rucka (A) Kevin Maguire, Steve Lieber, Mike Perkins, Others (CA) Bryan Hitch

Lois Lane, Jimmy Olsen, the staff of the Daily Planet, even the Justice League-their lives all changed when Superman revealed his secret identity to the world! This unique Superman experience explores what the identity of Clark Kent meant to those close to him-and what their relationship to Superman will be in the future. All the rules are about to change-and it all starts here.
The dream team of writers Brian Michael Bendis, Matt Fraction, Greg Rucka, and Jody Houser team up for this amazing special, with art anchored by DC legend Kevin Maguire, plus sequences focusing on each corner of the Superman universe by artists Steve Lieber (Superman’s Pal, Jimmy Olsen) and Mike Perkins (Lois Lane). ONE-SHOT

Speaking of fun collaborations, DC’s got a second one this month! This is another great list of names (Greg Rucka had to sneak on to both) and I think I’m most excited to see what Steve Lieber has cooked up. If you’re not reading Jimmy Olsen, fix that!

 

Frankenstein Undone #1 (of 5)

NOV190181

January 29, 2020

Publisher: Dark Horse Comics

(W) Mike Mignola, Scott Allie (A/CA) Ben Stenbeck

Frankenstein’s creator lies dead in the icy grip of the Arctic, and the monster searches for a new purpose. Just as he thinks he’s found one with a group of unlikely companions, disaster strikes-and the monster is catapulted out of Mary Shelley’s novel and into the world of Hellboy.

Bridging Mary Shelley’s original Frankenstein novella and Mike Mignola’s Frankenstein Underground, this series brings together Mignola, Scott Allie, Ben Stenbeck, Brennan Wagner, and Clem Robins for an all-new horror adventure in the far north.

I’ve mentioned it in this column before but last July, I began a read-through of most of the Mignolaverse. After blasting through 25 years worth of Hellboy, B.P.R.D., and Abe Sapien books, I took a little break from some of the more tertiary content. I’ve often heard that Frankenstein Underground is one of the best of those kind of “extended universe” books and I just ordered it from the store and am looking forward to catching up with that before the release of Undone. If you’re curious to check out the Hellboy universe, take a look at this great reading order from Multiversity Comics.

 

Hellboy Winter Special 2019

NOV190204

Jan 15, 2020

Publisher: Dark Horse Comics

(W) Mike Mignola, Various (A) Various (CA) Gabriel Ba

Celebrate the season in true Hellboy fashion!

Meet a ghostly miser in an alternate reality, fear the Boogam of rural New York, and embrace the wrath of St. Hagan in this trio of occult winter tales! The familiar faces of Hellboy, Sarah Jewell, and the legendary Knights of St. Hagan will help you ring in the new year with all the shivers you can take-and not all of them from the cold!

o Three short stories in one issue!

I guess the theme of this month’s post is big creative teams coming together. You know I had to put this on the list. Even if you’re not super familiar with Hellboy, the winter specials are a collection of short stories that can typically be enjoyed as one-offs. Tis the season.

 

Protector #1

NOV190012

January 29, 2020

Publisher: Image Comics

(W) Simon Roy, Daniel M. Bensen (A) Artyom Trakhanov, Jason Wordie, Hassan Otsmane-Elhaou (CA) James Stokoe

SERIES PREMIERE! From SIMON ROY (Prophet), Sideways Award-winning author DANIEL M. BENSEN (Junction), ARTYOM TRAKHANOV (UNDERTOW), JASON WORDIE (GOD COUNTRY), and HASSAN OTSMANE-ELHAOU (Red Sonja) comes a sci-fi adventure equal parts Conan the Barbarian, Mad Max, and The Expanse.
Of all the tribes that dwell in the hot ruins of far-future North America, the Hudsoni reign supreme, but even they fear and obey the godlike Devas. When the Devas warn of an old-world demon in the conquered city of Shikka-Go, Hudsoni war chief First Knife decides to deal with the threat personally.

If I’d read this solicit with no names attached and had to guess who was involved, Simon Roy would be at the top of the list. This very much sounds like his wheelhouse and I can’t wait to see what vast and desolate sci-fi landscapes await in Protector. If you haven’t already, check out Roy’s Habitat and Tiger Lung.

New Games: Friday, November 8th, 2019

Keyforge: Worlds Collide – Two-Player Starter, Deluxe Archon Deck, Regular Deck & Premium Box

 

 

 

 

 

 

Discover a new side of the Crucible in Worlds Collide! As with other sets of KeyForge, Worlds Collide is a companion to Call of the Archons and Age of Ascension, not a replacement or a sequel. You do not need to start with Call of the Archons in order to reach Worlds Collide, and Archon Decks from each set are equally matched, so you do not need to switch to Worlds Collide Archon Decks in order to remain competitive. Rather, you are invited to continue your exploration of the planet with a cardpool of 405 cards, mixing in cards from each of the other KeyForge sets and introducing two brand new Houses!

Worlds Collide rotates out Mars and Sanctum to make way for the Saurian Republic and the Grand Star Alliance, but that does not mean that they are gone for good. The Crucible is ever-changing and evolving, and these beloved Houses will have the chance to return in future sets of the game!

Catan: Starfarers

 

 

 

 

 

 

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they’ll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

A Game of Thrones LCG: Dragons of the East Expansion

 

 

 

 

 

 

“All kneel for Daenerys Stormborn, the Unburnt, Queen of Meereen, Queen of the Andals and the Rhoynar and the First Men, Khaleesi of the Great Grass Sea, Breaker of Shackles, and Mother of Dragons.”
–Missandei, A Dance with Dragons

From the ashes of Robert’s Rebellion, House Targaryen has risen to strength once more. An army of mercenaries, Unsullied, and Dothraki has assembled in Essos, prepared to sail for Westeros and reclaim the Iron Throne for Daenerys Targaryen. All will kneel before the Mother of Dragons!

Thunderstone Quest: Barricades Mode

 

 

 

 

 

 

For centuries, the Crab Clan have manned the Kaiu Wall with a ruthless efficiency. They stand against the legions of Shadowlands hordes with fierce determination and will do whatever it takes to make sure the Emerald Empire does not fall. These are the warriors who keep the horrors of Fu Leng at bay; These are the defenders of Rokugan.

Defenders of Rokugan includes 78 new cards (3 copies each of 23 different cards and 1 copy each of 9 different cards) mostly focusing on the Crab Clan and their role as protectors of the Emerald Empire from the deadly southern Shadowlands.

My Little Pony Unpainted Miniatures

 

 

 

 

 

 

My Little Pony Themed Deep Cuts Unpainted Miniatures lets fans get creative with their favorite ponies and decorate them any way they want. Each miniature comes pre-primed and ready to paint right out of the box. The included decals and stickers of Cutie Marks help to complete each pony’s signature look. Now fans can come up with a look for their favorite pony that’s at least 20% cooler.

Sonic the Hedgehog Battle Racers: Core Game, Dr. Eggman Boss & Shadow Boss

 

 

 

 

 

In Sonic The Hedgehog: Battle Racers, players play as Sonic, one of his friends, a rival, or a foe, and race in a track full of obstacles, platforms, and Badniks. In order to win, you will have to collect as many rings as possible and destroy Badniks at every opportunity! But keep an eye on the other racers and make sure to go as fast as you can without colliding into a wall, falling into water.

Each round, every player will choose a Race Card and play it simultaneously. Race Cards are a combination of one Action and one Movement. The Action portion can adjust a Racer’s speed, allow them to jump over obstacles and Badniks, or even activate a Racer’s Power, to name just a few choices. The Movement portion allows you to Run or Jump, and is always mandatory–this is a racing game after all! The player with the most rings at the conclusion of the race wins.

Star Wars X-Wing Miniatures Game – 2nd Edition: Epic Battles Expansion, Huge Ship Conversion Box & Tantive IV Ship Expansion

 

 

 

 

 

Broaden the possibilities of your Star Wars™: X-Wing games with the Epic Battles Multiplayer Expansion! This expansion introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.

Featuring eleven cinematic scenarios, Epic Battles gives players the chance to fly coordinated wings of starfighters into a wide variety of situations. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting X-Wing experience. Within this expansion, you’ll find five wing tools, eight upgrade cards, seven Wing Quick Build Cards, and everything else you need to stage your own epic X-Wing battles!

New Games: Wednesday, November 6th, 2019

Kingdomino Duel

 

 

 

 

 

 

Roll the dice, choose the ones you want, and put them together in pairs to create your dominoes. Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share.

Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game, instead of adding dominoes to your kingdom, you will choose two dice to combine into a single “domino” that must then be drawn into your kingdom.

Clank! Legacy: Aquisitions Incorporated

 

 

 

 

 

 

Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready…

Clank! in Space: Cyber Station 11

 

 

 

 

 

 

If there’s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space.

Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it’s illegal, hazardous, or just plain fun, you’ll find it on CYBER STATION 11.

Aquicorn Cove

 

 

 

 

 

 

When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she’s missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she’s willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her.

In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.

DC Deckbuilding Game: Crossover Pack 8 – Batman Ninja

 

 

 

 

 

 

Based on the Batman Ninja animated feature, Crossover Pack 8: Batman Ninja, an expansion for the DC Deck-Building Game, takes place in feudal Japan and lets players become Batman, Catwoman, Robin, Red Robin, Red Hood, and Nightwing.

The Super-Villains — The Joker, The Penguin, Poison Ivy, Deathstroke, and Two-Face — are the daimyos who battle from within giant castles that come to life. When the fifth one has been defeated, the five castles merge to become one final titanic challenge. The card backs of the Super-Villains each form a portion of the giant merged castle, with The Joker’s head at the top.

Each Super-Villain has colors on its four sides matching the main card types: Hero, Villain, Super Power, and Equipment. During your turn, if there is a card matching one of those types in the Line-Up, you must take the card and place it next to the corresponding side of the Super-Villain. When you defeat a Super-Villain, instead of placing it in your deck, you earn each card attached to it.

The new keyword “Ninjutsu” provides the heroes some much-needed help as they take on the fearful might of the combined Super-Villains’ super castle!

Pop! Funkoverse Strategy Game: DC 2 & 4 Player Games

 

 

 

 

 

 

In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters’ unique abilities to gain points and achieve victory!

Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative “cooldown” system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.

Funkoverse Strategy Game: DC 4-Pack is a standalone game that includes the characters Batman, Batgirl, Joker, and Harley Quinn.

Funkoverse Strategy Game: DC 2-Pack is a standalone game that includes the characters Robin and Catwoman.

O.P. Arena

 

 

 

 

 

 

O.P. Arena is a battle royale of absurd proportions. The game includes over eighty unique characters that are all overpowered. Players use them to destroy each other, and earn victory points. Kill a dude, and you get 3 VP. Have the most damage on a dude when he kicks the bucket, you get 2 VP. Have the second most damage, gain 1 VP.

Don’t get too attached to your dudes. They will die. Quickly. No worries though, you’ll get new ones to carry on the fight. Players can earn tokens to nerph other dude’s abilities and shields to protect abilities. Each player also receives just 3 re-roll cubes at the start of the game, and when they are gone, they are gone. So make them count! In the arena it is usually best to have dudes with abilities that trigger on low numbers and high numbers to ensure you have your bases covered for maximum pointage.
Remember, you can do a single damage and score the most points for a dude if it’s the killing blow! So it’s not all about brute strength, although that helps too.

Fight until a player reaches 30+ VP, and that player wins.

Unhappy Cthulhu vs. Helpless Bunny? Expansionist Alien vs. Righteous Paladin? Coal-fired Robot of Doom vs. a Little Girl? Rabid War Bear vs. Animated Chicken Bone? Mentally-Challenged Goat vs. Pirate Taco? These are all possible match-ups, plus thousands more.

When you play O.P. Arena get ready to see some of the craziest, chaining combos you’ve ever seen in a game! It’s pure, ridiculous fun.

Silver & Gold

 

 

 

 

 

 

Distant islands with golden treasures — who hasn’t dreamed of that?!

Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map, with the maps being printed on wipeable cards to allow for endless adventures…

Z-Shot

 

 

 

 

 

 

There are 12 zombies coming to eat your brain. Before that happens, use that brain – and the included 12 double-injection custom molded Bullet Dice – to either shoot a zombie now, or to strategically save that shot for later! Be the first player to shoot all 12 of your zombies.

New Games: Friday, November 1st, 2019

Marvel Champions LCG

 

 

 

 

 

 

“With great power, there must also come great responsibility.”
–Stan Lee, Amazing Fantasy #15

Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.

Tapestry

 

 

 

 

 

 

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

WordSmith

 

 

 

 

 

 

WORDSMITH is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time word building frenzy!

All players create words simultaneously from their letter pieces. Each word can only be made and scored once, so a thrilling challenge of word discovery begins.
Which words will you discover in your letter pieces? Longer words earn you more points, but you also want to make all six words before the round is over.
And of course there is a twist: Although you can discard letter pieces to make a word, you get bonus points when you can limit the number of pieces you have to discard.

The idea for this Letter Piece Game comes from Eon game designers Bill Eberle, Jack Kittredge, Greg Olotka, and Peter Olotka, whose credits include Cosmic Encounter, Dune, Hoax and more.

The game provides a single player mode as well as special rules for advanced players.

WORDSMITH includes semitransparent plastic letter pieces that are playful and easy to manipulate. A special plastic insert turns the game box into a game component. You get your letter pieces from the insert as part of game play and everyone also has their own corner of the insert to roll their dice in.

Thunderstone Quest: Barricades Mode

 

 

 

 

 

 

Barricades Mode, an expansion for Thunderstone Quest, lets you play a solo or co-operative adventure against the toughest Guardians in the game.

Thunderstone Quest is a deckbuilding game where 2-4 players (or 1-6 players in Barricades Mode) compete to see who can score the most victory points when the game ends. In deckbuilding games your objective is to try to assemble the best possible deck to achieve the play strategy you prefer based on the options that are assembled for each game, and the random challenges you’ll need to overcome.

Each player’s deck represents a party of stalwart adventurers who will face and defeat the challenges of the Dungeon and will return to the Village to recover and re-equip.

On each turn you use your deck to generate a hand of cards, and you take actions based on the cards you drew. Sometimes you’ll be in the Village buying new cards and using your resources. Sometimes you’ll be in the Dungeon fighting monsters. And sometimes you’ll do a little bit of both!

In Thunderstone Quest you’ll be playing an adventure which is comprised of a set of Dungeon tiles and a selection of monsters, treasures, and challenges that are themed to that Dungeon. You’ll get the sense of a dramatic campaign as you grow stronger and finally confront the Guardian.

Depending on which cards you buy and which adversaries you defeat you will earn victory points. After the Guardian encounter is over, the player with the most victory points is the winner!

The competitive mode is designed for 2 to 4 people (up to 6 people with To The Barricades content!) to play and it takes about 90 minutes to complete an Adventure. Barricades mode is designed for 1 to 6 people to play and will also take about 90 minutes to complete an Adventure.

Mansions of Madness: Path of the Serpent Expansion

 

 

 

 

 

 

“You trespasssss too far,” one hissed. “You will not leave thisss jungle alive.” The creature nocked another arrow, but two gunshots rang out and the creature fell, dead.
Leo aimed his smoking pistol at another one of the serpents. “Remember, we still have five miles yet. We better make this quick.”
Ursula drew out her survival knife. Norman was flipping through a thin book and muttering. As one of the snakes charged, Daniela took a deep breath, loosened her grip, and raised the machete.

For all its beauty, the jungle conceals many perils. From unrelenting heat and dwindling supplies to cursed idols and booby-trapped temples, any who would dare face these dangers are sure to long for the relative safety of the city they knew. Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever. Are your ready for a new challenge?

Star Wars Legion Miniatures Game: Barc Speeder & Droidekas Expansions

 

 

 

 

 

 

“Squad, tighten up. Form on me.”
–Anakin Skywalker, Star Wars: The Clone Wars

The Clone Wars are raging across the Star Wars galaxy and, as more and more planets are drawn into this epic conflict, both sides explore different ways to support their troops on the ground. Soon, both the Galactic Republic and the Separatist Alliance will have the chance to supplement their forces with some of the Clone Wars’ most cutting-edge military technology. Fantasy Flight Games is happy to announce two new Unit Expansions for Star Wars™: Legion: BARC Speeder Unit Expansion & Droidekas Unit Expansion.

Representing radically different approaches to vehicular combat, these Unit Expansions can support your troops in every phase of the battle. Whether you’re looking to lay down some heavy fire to protect your troops’ advance or make your army more mobile, these units open new options for your Clone Wars-era armies, letting you diversify your forces and explore new strategies, no matter what enemy you face.

Legend of the Five Rings LCG: The Emperor’s Legion Lion Clan Pack & The Eternal Knot Novella

 

 

 

 

 

 

The Emperor’s Legion spotlights the Lion Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, look for an emphasis on recursion, revenge, and righteousness.

The Eternal Knot contains a 112-page story, a sixteen-page color insert, and three copies of two extended art cards for Legend of the Five Rings: The Card Game!

Funkoverse Strategy Game: Harry Potter 4 Player, Harry Potter 2 Player, and Rick & Morty 2 Player Sets

 

 

 

 

 

 

In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters’ unique abilities to gain points and achieve victory!

Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative “cooldown” system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.

Funkoverse Strategy Game: Harry Potter 4-Pack is a standalone game that includes the characters Harry Potter, Hermione Granger, Bellatrix Lestrange, and You-Know-Who.

Funkoverse Strategy Game: Harry Potter 2-Pack is a standalone game that includes the characters Ron Weasley and Draco Malfoy.

Funkoverse Strategy Game: Rick and Morty 2-Pack is a standalone game that includes, as you might expect, the characters Rick and Morty.

Arkham Horror Final Hour

 

 

 

 

 

 

You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.

Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham…and the world.

Dungeons & Dragons Clue

 

 

 

 

 

 

Who Killed the Archmage? Was it Tordek in the Dragon`s Lair with the Flaming Battle Axe? Or Mialee in the Dungeon with the Staff of Power? A group of heroic adventurers has been called to the Archmage`s castle. But one of those heroes isn`t who he or she appears to be. One of the heroes is a doppelganger, a monster that can look like anyone! Now, in the grand tradition of Clue, the six suspects must determine which one of them is the doppelganger.

Pokemon TCG: Cosmic Eclipse Expansion

 

 

 

 

 

 

OVER 230 CARDS!
9 brand-new TAG TEAM Pokémon-GX
7 more Pokémon-GX
The first appearance of TAG TEAM Supporter cards
More than 20 Trainer cards and a new Special Energy card
At the apex of the Sun & Moon Series, the Pokémon TCG: Sun & Moon—Cosmic Eclipse expansion boosts the connection of Pokémon and Trainers, and it launches TAG TEAM combinations to new levels!

Expansion products include Booster Packs & Boxes, Theme Decks, Elite Trainer Boxes, and Build & Battle Boxes.

New Games: Wednesday, October 30th, 2019

Wayfinders

 

 

 

 

 

 

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.

You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!

5 Minute Dungeon: Curses! Foiled Again! Expansion

 

 

 

 

 

 

In Curses! Foiled Again! the Dungeon Master has unearthed a book of magical curses, and unleashed terrifying new threats to haunt the heroes.

Curses! Foiled Again! is an expansion for 5-Minute Dungeon that brings new challenges and abilities to the party in their quest to defeat the Dungeon Master. The expansion adds Boss Cards to the Dungeon, two new heroes (Druid and Shaman), and powerful Artifacts that can be activated once per dungeon to help the party. This expansion also adds support for up to 6 players.

Dungeons & Dragons RPG: Bestiary Notebook Set

 

 

 

 

 

 

Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you’re a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover’s quest.

Silver Bullet

 

 

 

 

 

 

Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents’ special abilities and your powerful secret weapon: a silver bullet.

Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first…

Silver Bullet is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.

On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you’re wrong.

Silver Bullet can be played as a standalone game or combined with other Silver decks. Each version of the game has different card abilities.

Munchkin: Warhammer Age of Sigmar

 

 

 

 

 

 

The Eight Realms of Age of Sigmar form a new battleground for Munchkin players to explore in Munchkin: Warhammer – Age of Sigmar — and by “explore”, we mean kill monsters and take their stuff, obviously.

Munchkin: Warhammer – Age of Sigmar is compatible with Munchkin Warhammer 40,000 and its expansions.

Munchkin Mighty Monsters

 

 

 

 

 

 

Munchkin Mighty Monsters is a fast-playing card game based in the world of Steve Jackson’s best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins…but there are just too many of them! Play cards by matching either the rank or color of the last card played. Be careful – if you get stuck and can’t play a card, bad stuff happens – the munchkins wallop you instead! Get walloped too often, and the munchkins defeat you. The first player who gets defeated three times loses the game, and everyone else wins!

Includes five Munchkin promo cards, because everyone needs more cards!

New Games: Friday, October 25th, 2019

Ecos: First Continent

 

 

 

 

 

 

What if the formation of Earth had gone differently?

In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.

Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.

Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players’ options.

Dune

 

 

 

 

 

 

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.

Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.

In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe – melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.

Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!

God of War: The Card Game

 

 

 

 

 

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable, or are there ways to avoid ultimate cataclysm? The Norns, mystical beings of great power, have decided they will not go quietly into oblivion and have turned their attention to the well of Fate, Urðr, in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters, they can foresee which potential combination of heroes, villains, battles, victories, and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through, before all is lost.

In God of War: The Card Game, players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together, embodying mighty heroes such as Kratos, Mimir, Atreus, Brok and Sindri, and Freya. They will fight enemies and bosses from the popular God of War video game, but combined and remixed in exciting new ways, creating unique “What if…?” scenarios each time they play. If they succeed, the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.

Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest’s mosaic is different, and each card is double-sided, depending on whether a section has been destroyed or not, and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won, as well as what strategy to employ, is key to victory.

As players progress, earlier quests have an effect on what comes after them. At certain points along their path, players must choose which quest they will complete. Completing one might grant a bonus, but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies, making it so no two games of God of War: The Card Game are alike.

Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals, in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach, preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose, numerous ways to build their deck, and various different quests to attempt, each game of God of War: The Card Game will be a new experience that will echo throughout eternity.

Grackles

 

 

 

 

 

 

Grackles are noisy, iridescent birds that love to gather on telephone wires at sunset throughout the southwestern United States. In the lightly-themed abstract strategy game Grackles, you line up your birds on the telephone wire to score as many points as possible. Each turn, players choose between drawing and placing a tile, connecting two spots on the telephone wire with their birds, extending a line of birds, or rotating an empty tile. After the board has been built to five tiles by five tiles and all available pairs of spots on the telephone wire have birds on them, the player with the most birds on the telephone wire wins.

Legend of the Five Rings LCG: A Champion’s Foresight Dynasty Pack

 

 

 

 

 

 

“The Dragon must move beyond our borders at last. What transpires in our mountains is a mere pebble against the avalanche that is coming.”
–Togashi Yokuni, “The Rising Wave”

The future is difficult to determine in the world of Rokugan. Few could predict the increasingly complicated political situation the Emerald Empire has become embroiled in. But there is one who claims to have foreseen the path of Rokugan: the enigmatic Togashi Yokuni. The Dragon Clan Champion has glimpsed the Rising Wave, the strife coming to Rokugan. But what actions has he taken? Where has he sent the Army of the Rising Wave and what do they hope to accomplish?

Fantasy Flight Games is proud to announce A Champion’s Foresight, the fifth Dynasty Pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

A Champion’s Foresight continues the themes of the Inheritance cycle, lending support to the Bushi and Courtiers of Rokugan. The pack also introduces two provinces to the game and a new stronghold for the mysterious Dragon Clan.

Megacity: Oceania

 

 

 

 

 

 

WELCOME TO THE FUTURE OF CITY BUILDING!

GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.

Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.

Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!

A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time.

My Little Pony RPG: Ogres & Oubliettes Accessory Pack

 

 

 

 

 

 

Bring Tails of Equestria to your table with Ogres and Oubliettes; with over 130 standees to play with as well as an all-new exciting adventure featuring everyone’s favourite chaos machine: Discord!

Ogres and Oubliettes is an expansion to Tails of Equestria, enhancing your experience with tactile standees to help you tell your stories!

Contents:

  • 139 standee tokens of ponies, friendly faces, monsters and villains!
  • A selection of small and large plastic bases for the standee tokens.
  • A poster map of Equestria for tracking your adventures!
  • Brand new short Ogres & Oubliettes themed adventure: ‘Dungeon of the Diabolical Draconequus.’

War Chest: Nobility Expansion

 

 

 

 

 

 

The old general returned to the kingdom on the eve of the heir’s tenth birthday. He brought with him a book—or rather, what looked like a book from the outside.

The queen sat down with her child the next day, and together they opened the book. They found that the insides had been carved out and filled with more coins for their game, as well as some letters and wax seals. They took their chest from the shelf, opened it, and began to play…

The chivalric system was a huge part of medieval warfare. Various offices of state were handed out to the highborn of the land, from Bannermen that surrounded kings and queens, to Earls and Heralds enacting their liege’s will across the realm. Bishoprics had much land and influence associated with them, and were sought after position for nobles.

Can you add these four new influential units to your force, and use royal proclamations to your advantage, to once again triumph in this masterful game of tactical warfare?

Nobility is an expansion for the highly acclaimed War Chest.