Keyforge: Age of Ascension Starter & Decks
A New Dawn Rises
Become a new Archon in Age of Ascension! As a new set of KeyForge, Age of Ascension mixes up the cardpool with 204 brand-new cards, joining 166 cards first introduced in Call of the Archons to create an entirely new pool of 370 cards and billions upon billions more Unique Decks for you to discover, learn, and master.
Importantly, Age of Ascension is a companion to Call of the Archons, not a replacement or a sequel! You don’t need to start with Call of the Archons in order to reach Age of Ascension, and you don’t need to switch to Age of Ascension Archon Decks in order to remain competitive. Archon Decks from each set are equally matched against one another, which makes Age of Ascension an invitation to embrace even more of the spirit of exploration and discovery that makes KeyForge unique.
This new set further explores the gameplay of KeyForge with new keywords, restricting when certain cards can be played or freeing others from the constraints of standard placement. For example, the Brobnar are well known for their love of battle and their eagerness to land the first strike. Age of Ascension offers a new tactic for the House with cards like First Blood (Call of Ascension, 7) that feature the Alpha keyword, meaning that they can only be played as your first action during a turn. If you can establish a solid battleline, filled with the greatest Brobnar warriors, First Blood lets you open your next turn with a devastating alpha strike.
On the other end of the spectrum, the darkest creatures of the Crucible gain the power of Omega. The varied beings of Untamed can call upon a Duskwitch (Age of Ascension, 320), while the demons of Dis can make use of an Unlocked Gateway (Age of Ascension, 67) to destroy each creature—but the Omega keyword guarantees that this card must be the last card you play on your turn. While this gateway does not force you to take chains like Gateway to Dis (Call of the Archons, 59), this destructive power still comes at the cost of an opportunity, preventing you from playing any creatures unless you are willing to sacrifice them.
Finally, the new Deploy keyword mixes up your ordinary approach to building your battleline. Rather than building outward from the edges, a creature with Deploy can enter play anywhere in your battleline! You will find this keyword on only the quickest, likeLamindra (Age of Ascension, 272), and the most skilled warriors of the Crucible—those who can create order even in the middle of a chaotic clash between rival Archons. “Lion” Bautrem (Age of Ascension, 211) of House Sanctum grants power to his neighbors. With the ability to place him anywhere in your battleline, you have the freedom to select your most valuable creatures and bolster them, perhaps keeping a creature holding captured Æmber alive for a little longer, or granting one of your warriors the strength to destroy a particularly troublesome opponent. With these new keywords adding to the depth of the Crucible and the games that you play, you’ll be able to further develop your personal playstyle and discover brand-new decks that can reach their full potential in your hands.
The previously unseen cards of Age of Ascension are seamlessly mixed with 166 favorite cards from Call of the Archons to create new synergies and allow you to rediscover familiar cards in a fresh light. Cards that appear in both sets, such as the Witch of the Wilds (Age of Ascension, 369), have different card numbers from their Call of the Archonscounterpart (Call of the Archons, 347), but all other text and abilities remain the same. Additionally, while the new card pool does feature the return of favorite cards, you will never find an Age of Ascension deck with only cards that originally appeared in Call of the Archons. In every deck you open, you are guaranteed to see new faces like House Mars’s monstrous Xanthyx Harvester (Age of Ascension, 173), and perhaps even meet some new allies who give you a sense of déjà vu, like Archimedes (Age of Ascension, 108), who keen-eyed players may recognize as the loyal companion of Quixo the Adventurer.
Even cards that do not carry over from Call of the Archons to Age of Ascension have the chance to make an appearance as new Legacy cards. Like the player-favorite Mavericks (which continue to appear in Age of Ascension), Legacy cards are plucked from their normal settings and placed in new situations to unlock even stranger synergies. In KeyForge, any card that has existed in any previous set can be pulled forward to become a Legacy card included in a current Archon Deck. For instance, even though Quixo the “Adventurer” (Call of the Archons, 144) is not included in the Age of Ascension cardpool, he still has a chance of appearing in your Age of Ascension decks as a Legacy card. A new age is about to begin and no one on the Crucible is willing to be left behind.
Beyond the cards themselves, you may notice other subtle differences in Age of Ascension, highlighted in the set’s new starter. The KeyForge: Age of Ascension Two-Player Starter Set features all the tools you need to either begin or expand your adventures on the Crucible, including two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two paper poster playmats for easily organizing your play area, and all the keys, tokens, and chain trackers you and your opponent need to start playing.
Unlike the Call of the Archons Starter Set, this set does not include two standardized learning decks, and you’ll also discover that stun and increased power are now marked by tokens rather than status cards. Both the Call of the Archons Starter Set and the Age of Ascension Two-Player Starter Set provide excellent points of entry for new players, and as the game continues to grow, the power is with you to choose the option that’s right for you.
Once the Age of Ascension set lands at retailers in the second quarter of 2019, you’ll be able to track your Archon Decks from both Call of the Archons and Age of Ascension in the Master Vault at KeyForgeGame.com. Here, you can track your decks and see how they fit into the meta at large, follow the performance of other Archons across the Crucible, and stay updated on tournaments and events from Fantasy Flight Games Organized Play. As KeyForge continues to evolve, so too will the Master Vault, so keep an eye out for what secrets are emerging!
Each of the seven Houses first introduced in Call of the Archons gain new allies and tools in the Age of Ascension—and some of the most lively characters and deafening machines are found in the renewed ranks of House Brobnar. Hailing from snow-capped mountains inaccessible to all but the hardiest creatures of the Crucible, this House is known for their love of a good fight and anything that creates noise and destruction. But not all in their ranks share this desire for destruction. For example, Culf the Quiet (Age of Ascension, 20) wishes for nothing more than to be left in peace, borrowing the Elusive keyword from his fellow goblins in the House to avoid confrontation. But as a giant, Culf still possesses six power if you call him to battle, more than any other elusive creature currently in the game!
As the world of the Crucible continues to grow, you will encounter new and wondrous species in every corner of this growing planet. Among the ranks of House Brobnar, we have seen goblins, humans, and giants. But there are beings, old as the mountains themselves (or potentially even older) that dwarf even the grandest giants. Lollop the Titanic (Age of Ascension, 14) is one such creature. As a grand titan, Lollop can withstand the blows of an entire enemy team with his incredible eleven power, even if he doesn’t deal any damage when he is attacked.
One may not think it when first looking at these intimidating warriors, but the members of House Brobnar are quite fond of pets, and in true Brobnar style, their favorite animals are those who create lots of noise and destruction, such as the Grumpus. These creatures are half wolf, half rhino, half tank, and all grumpy. Only the strong-willed Brobnar would look at these beasts and think they could be tamed. But giants like the Grumpus Tamer (Age of Ascension, 39) have domesticated them… kind of. Now, this House can use their beloved monsters to pull vehicles like the Grump Buggy (Age of Ascension, 24), which can bring your opponent’s progress to a standstill if your team possesses the power needed to control the wild beast. But perhaps they are at their most effective when the Brobnar simply aim a War Grumpus (Age of Ascension, 52) in the direction of their enemies and let it loose. There may be a whole new world to discover about House Brobnar, but they will always be the proud brawlers players fell in love with from their first appearance on the Crucible. They’re just a bit more… grumpy.
Gloomhaven: Forgotten Circles
Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters.
The expansion also features seven new monster types (including three new bosses) and fourteen new items.
In Punto, you’re trying to create a line of four or five of your cards, but you can’t always place them where you want.The game includes four decks of 18 cards each, with each deck having cards with 1-9 dots on it twice. You shuffle your cards to form a face-down deck. On a turn, place your top card somewhere in a 6×6 grid that players create during play. You can place in an empty space adjacent to cards already played, or you can place your card on top of another card as long as your card has more dots on it than the card being covered. As soon as you create a row of 4-5 cards in your color, you win the round. Remove the most dotty card in that row from the game, then everyone shuffles their decks and beings a new round. Whoever wins two rounds first wins the game!In a two-player game, each player has two decks of cards shuffled together, but they must create a line of only a single color. In a three-player game, each player receives six cards of the unused color at random, and they play these cards as blockers.
The Expanse RPG: Core Rulebook
The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn.The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!
The Expanse RPG: Game Master’s Kit
The Expanse RPG brings the universe of James S.A Corey’s sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Master’s Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure to launch your crew right into the exciting universe of The Expanse!
Disney Villainous: Wicked to the Core
In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character.On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.Villainous: Wicked to the Core is playable on its own, and its characters can also face off against those in the Villainous base game from 2018.
My Little Pony Equestria Tails RPG: Filly Sized Follies
Filly Sized Follies is the fifth adventure book in the Tails of Equestria line. This book contains not one, but THREE different stories to play through, perfect for ponies ranging from levels 2-5. All around Equestria there are ponies in need, and only you can help them!In this book you will find:
- Three brand new adventure stories that can easily fit into any ongoing game or be played by themselves.
- A range of challenges for fresh-faced characters, through to experienced adventurers.
- A whole host of new characters, each with brand new original artwork!
- Stories that focus on helping other ponies. Bring the Magic of Friendship to the table, in stories inspired by ‘friendship problem’ episodes of the cartoon show.
- Simple and easy to run stories, that brand new GMs and players will love!
RWBY Combat Ready: Villains Expansion & Sub-Boss Expansion
RWBY: Combat Ready Villain Miniatures Expansion includes 3 plastic villain miniatures for use in the RWBY: Combat Ready Core Game to replace the Villain Fury token. Miniatures include 1 Cinder Fall miniature, 1 Roman Torchwick miniature, and 1 Adam Taurus miniature.
RWBY Combat Ready Expansion Lil’ Miss Sub-Boss Expansion Pack includes 18 new Sub-Boss cards and 1 new objective card to add this new enemy to battle in your RWBY: Combat Ready Core Game.
Starfinder RPG: Q-Workshop Dice Set
We made this dedicated set for enhancing the play in Starfinder RPG. For us, in Q WORKSHOP this is one of the greatest games ever because there are magic, space travels and all that is the best in both fantasy and sci-fi settings.
Air Deck Playing Cards: Classic Green, Starfield Warp & Astronauts Decks
Air Deck is the ultimate playing cards for travelers. These professional grade cards handle very well, takes up little space and fits easily into your pocket.With the Air Deck, you can play everywhere anytime, whether playing on the train or on a play tray table. While regular paper playing cards tear, stain, bend and break easily, the Air Deck is incredibly resistant to abuse, and 100% waterproof.The minimalist design combined with the unusual form factor will make the Air Deck a surefire conversation starter on your travels.