Abomination: The Heir of Frankenstein
It’s been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It’s now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein’s research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!
Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.
Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley’s classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you’ll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a “spark of being”. Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.
The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein’s dark legacy, becoming his heir, for good or ill…
Cutthroat Caverns: Anniversary Edition
“Without teamwork, you will never survive. Without betrayal, you’ll never win.”
An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way — that, and the greed of the other players. In the kill-stealing game Cutthroat Caverns, you decide whether to swing for a whopping 50 points of damage or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other’s plans too much, and the entire party will die without a winner. The adventurers jockey for position during combat with their lives and their own selfish desire for power in the balance, so things get very funny and very deadly very quickly.
Cutthroat Caverns: Anniversary Edition is a complete reboot of the well-known semi-co-operative game Cutthroat Caverns, with the game experience being updated in significant ways. Enhanced encounters, epic finish rules, scaling play times, enhanced components, updated cards, rules and keywords to streamline play and a ground up re-envisioning of the illustrations and graphics are all among the updates you can look forward to in this anniversary edition of the game.
Dungeon Crawl Classics RPG: Lankhmar Boxed Set
The boxed set officially licensed from the estate of Fritz Leiber!
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city’s nefarious Thieves’ Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eyeless Face! All this and more is possible with DCC Lankhmar.
This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the unique setting of Nehwon and Lankhmar, the City of the Black Toga. Inside, you’ll find new spells, monsters, magical items, patrons, and rules to make your DCC RPG campaign more like Leiber’s exiting stories—including the popular “Fleeting Luck” mechanic where good fortune blesses your characters one minute, only to dash their hopes the next.
This set also includes a detailed look at Lankhmar and provides the judge with an assortment of descriptions, tables, and adventure ideas to get their DCC Lankhmar campaign up and running with a minimum of effort, including the adventure No Small Crimes in Lankhmar and a beautiful city map illustrated by Doug Kovacs.
Decrypto: Laser Drive Expansion
When you add Decrypto: Expansion #01 – Laserdrive to the base game, each round you draw a category card — movie titles, tourist attractions, words that begin with an A, etc. — and at least one of the clues that you give to your teammates must match this category. If all three of your clues match the category, then you receive a red laser token.
You can spend two red laser tokens to attempt to guess one of the team’s hidden words. If you guess correctly, you receive a white token because you’ve intercepted their info — and collecting two white tokens wins you the game, so this expansion gives you a new way to work toward victory.
Hellboy Board Game: The Wild Hunt Expansion
Hellboy: The Board Game – The Wild Hunt adds gameplay elements from the “The Wild Hunt” storyline in the Hellboy comic series to Hellboy: The Board Game.
The Menace Among Us
The Menace Among Us is a semi-cooperative game of intrigue and survival in deep space. Adrift and powerless, your crippled vessel is bleeding oxygen. As you effect repairs, every breath you take brings you one step closer to death. You must work together to restore power before the air runs out — but hidden among you, as loyal friends and crew members, are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew, by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us?
The Menace Among Us is a 40 to 60-minute, asymmetrical card game for 4-8 players. Each player chooses an Agenda at random, either a loyal Crew member, a deadly Menace or the Coward, who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal, as well as outlines any special abilities and the card composition of your individual 13-card deck. Then, knowing your Agenda and Goals, you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck, shuffle-building a unique combination of cards, as well as provide you two specialized Above Deck Actions.
In this hidden traitor game, how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here, Menace players secretly sabotage the ship’s systems and attack crew members, who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs, the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However, the system has also been compromised and occasionally places damaging cards into the mix, providing plausible deniability to the Menace players. In contrast, Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs, either in Energy or Oxygen, both resources the crew is trying to increase. So, while The Doctor has the ability to heal a crew member and remove a debilitating effect, a Menace player, who may be secretly in control of The Doctor, cares far more that it costs 2 Oxygen to perform the healing.
At some point, someone’s behavior will raise suspicion. But, did they do so because they are trying to fulfill an Individual Goal – or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member, you’ve just blown precious Oxygen in the effort to detain them. For that matter, was it a Menace player calling the vote in hopes of wasting the air on purpose?
If the Crew can find and eliminate the Menace players – and raise the Energy to a safe threshold before the air runs out, they win. If the Menace can prevent this or kill the crew outright, their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal.
The Quacks of Quedlinburg: The Herb Witches Expansion
The Quacks of Quedlinburg: The Herb Witches allows up to five players to compete at the same time, with this expansion also including more ingredient books, a new “fool’s herb”, and the introduction of herbal witches to add more variety.
Tales from the Loop RPG: Out of Time Adventure
There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of “random storm gusts” – and hasn’t there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game.
Unmatched: Robin Hood vs Bigfoot Expansion
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.
Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind.
Combat is resolved quickly by comparing attack and defense cards. However, each card’s unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.
The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that’s brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.