Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.
The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).
At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….
All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.
Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures, so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe, e.g., the comet takes the place of another one and “pushes them in line”.
Teens in Space RPG: Core Rulebook
The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun..
In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!
Venture into the cosmos with your crewmates in your very own spaceship!
Build your character by choosing from a variety of space age tropes and species!
Customize your spaceship and then take it out for a spin!
Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience!
Optimized for crews of 2-6 players aged 8+ with a dedicated storyteller at the helm.
Robotech Crisis Point
Following the annihilation of Earth, human survivors struggle to rebuild their once-great planet, only to be faced with a new threat. The Robotech Masters arrive to complete the mission that their Zentraedi armada began… to secure their empire by reclaiming the Protoculture matrix before it is located by the Invid. In their way stands the Army of the Southern Cross!
The exciting, stand-alone sequel to SolarFlare Games’ ROBOTECH: Force of Arms lets you take control of the epic conflict known as the Second Robotech War. One player takes the lead as the plotting, scheming, desperate Robotech Masters, while the other player commands the valiant and determined Army of the Southern Cross.
In this head-to-head card game, players are engaged in conflict for control of the Earth, each side pitting their varied infantry and mecha-based units against each other in an all-out war with only one victor. In addition to their mecha and weapons, players wield powerful command actions and amazing heroes to turn the tide of conflict and ensure victory.
ROBOTECH: Crisis Point is a two-player head-to-head card game. Strategy, tactics, area control, bluffing, and hand management all come into play in this dynamic and deep game of Alien vs Human in a battle of wits and courage. Will you save humanity or utterly destroy it?
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of the evil god Garuda!
Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.
In game terms, Gaïa involves tile placement, area control and influence with a twist of power cards. Each player has five wooden figures, and if you’re the first to place all five of your figures on the board, you win!
Gaïa includes two levels of rules, with the basic rules allowing for play with those as young as eight thanks to the game’s simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning, volcanoes, rain, sun, earthquakes, etc. — to shape the world after it has been created. You can even steal an opponent’s cities, making it a more aggressive game with a higher level of strategy.
Over the Edge RPG: Core Rulebook
At the heart of Over the Edge third edition are the nine districts of the Edge, each with a unique flavor, colorful characters, memorable locales, and a mélange of bizarrity ruled over by a patchwork of cabals openly tolerated or empowered by the all-powerful anarchic State. Behind this public face of the city, however, there is a secret world of conspiratorial factions, strange fringe abilities, cutting edge technology, and cross-reality incursions.
The result is a crazed sandbox setting which is infinitely receptive to whatever offbeat and outlandish ideas the players and gamemaster choose to pour into it. Over the Edge adds a final dash of madness with the “GM’s Secret Bag of Tricks,” a dozen fringe concepts and a gaggle of colorful characters, each of which can completely transform your version of the Edge or serve as the nucleus around which your entire campaign will form.
Over the Edge features:
- Fast, dramatic character creation that’s laser-focused on creating dynamic, active characters. Player-defined traits quickly establish what characters can do, and each PC’s Trouble & Question force characters into personal crucibles that drive story.
- A simple 2d6 resolution mechanic uses a lightning-fast comparison of level and difficulty to generate rerolls instead of managing modifiers through addition and subtraction.
- Inject shocking, unexpected outcomes into the narrative through good twists, bad twists, and “twist ties.”
- Three strikes and you’re dead. But unless you’re at risk of your third strike, you can safely take big risks, electrifying gameplay with big, exciting moments.
Ticket to Ride: 15th Anniversary Edition
The 15th Anniversary Edition will feature new exclusive sets of clear plastic trains, a 4-page retrospective booklet featuring the history and creation of the game, and a special box sleeve.
“Huge thanks to everyone who has played and enjoyed Ticket to Ride over the last 15 years,” says Alan Moon. “I can’t wait for you to see what’s coming next!”
Thunderstone Quest: Ripples in Time Expansion
Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you’ve mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages – build your own Quests and Adventures!
Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.
Brain Waves: Wise Whale, Astute Goose & Brilliant Boar
In Brainwaves: The Wise Whale, players lay nine cards showing different colorful sea creatures face down after trying to memorize which creatures are on which cards. During a player’s turn, they reveal a new card from the deck. Then, they must reveal a card that matches either the creature or the color on this new card. If they do, they claim this card, and then lay out a new card face down in its place. Whoever collects the most cards wins.
In Brainwaves: The Astute Goose, players must identify a burglar hiding in a crowd. What did the culprit look like? What color were their clothes? And what animal accomplices did they have with them? Suspect cards are assigned a number, from one to six. Players look at these cards, then turn them face down. On a turn, a player rolls the two dice: one showing a number, the other a characteristic of a burglar card. If the player can identify the correct item on the correct burglar card, they claim that card as a reward, and then put a new card in its place. Whoever collects the most cards wins.
In Brainwaves: The Brilliant Boar, each player takes cards showing different animal portraits on their reverse sides into their hand. They can look at the cards briefly when they draw them, but then must face the cards away from them. On a player’s turn, they can either take the top card from the deck into their hand or play one of their cards onto the table, attempting to make as many pairs as possible from the card just played and those already face up on the table. Whoever collects the most cards wins.
Captain Sonar: Operation Dragon Expansion
Captain Sonar: Operation Dragon, an expansion for Captain Sonar, consists of an “Operation Dragon” campaign as well as a “Custom Pack” toolbox. A few details:
• In search of rare minerals, the crews dive to never-before-seen depths where the laws of physics reach their limits. In the “Operation Dragon” campaign mode, teams can play seven consecutive missions on ever-new nautical charts, using expert characters with abilities exclusive to them to make it through this adventure. The result of each game affects the next mission…
• The “Custom Pack” toolbox contains four new modules with new options to vary your gaming experience, such as “Armada” mode, new second stations, and new mechanics stations.
Sword & Sorcery: Hero Pack Volkor & Hero Pack Skeld
Volkor is a Drakonian guard that was struck by a mystical energy flux from a dying archmage. The wild arcane power tore the guard’s mind and body free from Vastaryous’ domination and set him on a new path. Volkor can be played as either a Dragonheart or a Dragonflame.
Among the many races that live close to the Talon Coast, none can match the spiritual strength, resilience, and stubbornness of a dwarf. Out of all his brothers, Skeld became a legend thanks to his savage spirit, always ready to face the hardest battles, headless of the dangers. Skeld can be played as either a Slayer or a Berserker.
You’ve done it! You’ve cracked the code to unlock time travel! Your breakthrough invention has the potential to revolutionize the world as we know it, and undoubtedly your genius will be celebrated across the globe. However, it appears that some of your scientific colleagues within the laboratory are trying to use your invention to travel back in time and claim the credit for themselves. You must stop them and claim your rightful place in history!
Time Chase is a trick-taking game with a twist. You are allowed to travel back in time to previous tricks, known as events, and change their outcome. The first player to control three events in the timeline wins!
Lost Omens World Guide: This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
Age of Ashes Adventure Path Part 2 – Cult of Cinders: Stand Against the Darkness! The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who’ve used it before have in store? There’s only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with “Cult of Cinders”—a complete adventure for 5th–8th level characters.
Pathfinder Flip-Mat Classics – Hamlet
Alien Archive 3: The galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they’re exploring. What’s more, player rules for a variety of species let players not just fight aliens, but be them!
Dawn of Flame Adventure Path Part 6 – Assault on the Crucible: While the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, and surprise, giving them a unique opportunity. Using technology from their new allies, the anassanois, the PCs can approach stealthily to infiltrate the efreeti base known as the Crucible. Thwarting the invasion requires returning the Far Portal to the surface of the sun. However, the forces overseeing the base won’t stand idle. In the end, General Khaim, the efreeti commander, risks everything to realize his plan to dominate the Burning Archipelago and destroy the meddlesome intruders!
Attack of the Swarm Adventure Path Part 1 – Fate of the Fifth: Suskillon Needs You! As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught.
D&D Icons of the Realms Miniatures: Baldur’s Gate Descent into Avernus Boosters and Infernal War Machine Premium Figure
Baldur’s Gate: Descent into Avernus features several new Devils and Demons for players to add to their collections. In this infernal collection of miniatures, players will find many of the enemies and allies featured in Descent into Avernus. Battle the most powerful of the legion of devils, the Pit Fiend. Come face to face with demons like the Glabrezu and Merregon. Join forces with fellow adventurers like Reya Dawn. You may even challenge the fallen angel Zariel herself!
nfernal War Machines are the tanks of the Blood War, and devils use them to fight demons and move about the hellscape. After the massive battles of the Blood War, other denizens of Avernus scavenge these wrecked machines for parts to make their own personalized war machines. With the Infernal War Machine Premium Figure, add an extra dimension to your adventure and allow your characters to travel across hell in style!
Superfight, Red Flags & Pitchstorm Expansions