Category Archives: Game News

New Games: Friday, June 7th

Pokemon TCG: Kangaskhan GX Box

Don’t mess with Kangaskhan-GX, because this Pokémon can be a dangerous guardian if you threaten its little one! Combine that protective instinct with the power of a Pokémon-GX and a scrappy toughness, and you’ve got a winning combination. You get two versions of this Pokémon-GX, one for your deck and one for display, plus four Pokémon TCG booster packs. Guard those little Pokémon carefully with the Kangaskhan-GX Box!

The Pokémon TCG: Kangaskhan-GX Box includes:

  • 1 never-before-seen foil promo card featuring Kangaskhan-GX
  • 1 foil oversize card featuring Kangaskhan-GX
  • 4 Pokémon TCG booster packs
  • A code card for the Pokémon Trading Card Game Online

Warhammer Age of Sigmar Champions TCG: Warband Pack Series 02

Vortemis the All-Seeing and his dreaded Eyes of the Nine have set their sights on great things in the moon-crazed Realm of Ghur where Da Bad Moon looms overhead. Though even they cannot foresee the devious ploy of Zarbag the Shaman and his Moonclan, plotting to spread the noxious odour of the deffcap mushrooms over the realm of beasts. These two titanic forces are now destined to collide, which Warband do you side with?

Today brings the second Warband set to stores and the digital game. Players can purchase the cards and scan them into the app, or they can purchase each Warband bundle in the store for just 500 gems. You will get those Warband cards for each Grand Alliance as well as 3 booster packs (1 from Savagery and 2 from Onslaught), so this is a great way to build out your decks with existing cards! Please note that you will be able to craft these new cards on the 17th June, in two weeks time.

You can also battle these new cards in new campaigns that are also available now, test the might of the Warband cards and get rewards while doing so; sounds like a no-brainer!

Will you spread the fungal stench with Zarbag’s Gitz? Or divine future schemes with the Eyes of the Nine?

Q Workshop Dice: Starfinder Dawn of Flame & Signal of Screams

Dawn of Flame looks like it has been “cut out” of blazing plasma with yellow paint glowing like the corona of a star in elaborated engravings.

Signal of Screams has alarmingly cobalt blue dice bear designs of sinister corporation logo, that can be your gate to the Shadow Plane.

Roll the dice and don’t forget to call your team if you are in danger!

New Games: Thursday, May 30th, 2019

Super Punch Fighter

 

 

 

 

 

 

Super Punch Fighter is free-for-all battle where 1-6 players control video game fighters battling to gain the most stars by knocking out their opponents. Use combinations of button cards and fighter cards to find the perfect attack. Players can string fighter cards together with matching buttons too for powerful combos! Test your skills in the Bonus Stage: Minion Rush as well!

A Game of Thrones LCG: Fury of the Storm Expansion

 

 

 

 

 

 

 

“I ask you, Ned, what good is it to wear a crown? The gods mock the prayers of kings and cowherds alike.”
   –Robert Baratheon, A Game of Thrones

Ruling from their seats of power at Dragonstone, Storm’s End, and King’s Landing, House Baratheon has been exerting their power and crushing rebellions since their founding during Aegon’s Conquest. Orys Baratheon was a general in Aegon’s army, claiming the Stormlands in his name. This noble House stood by the Targaryens for three centuries, binding their Houses through loyalty and blood… until the betrayal of Rhaegar Targaryen as he kidnapped Robert Baratheon’s betrothed sparked Robert’s Rebellion. 

Now, with the Seven Kingdoms united under their command, House Baratheon has begun to fracture. Robert beggars the realm with his complete disinterest in the crown, Stannis suspects that the line of succession should fall to him, and Renly believes that the desires of the realm give him the right to rule. Each brother has a seat of power and their own following of devoted subjects, but only one can hold the Iron Throne.

Arkham Horror LCG: Union and Disillusion Expansion


 

 

 

 

 

 

 

 

 

“There had been no wild legends at all since the witch trials, and even then these western woods were not feared half so much as the small island in the Miskatonic where the devil held court beside a curious stone altar.”
   –H.P. Lovecraft, “The Colour Out of Space”

Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.

The Lord of the Rings LCG: The Fate of Wilderland Expansion


 

 

 

 

 

 

 

 

 

“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make their design, prisoners and slaves that have to work till they die for want of air and light.”
   –J.R.R. Tolkien, The Hobbit

Your mission in Rhovanion has challenged you like never before, forcing you to climb treacherous mountain paths and stand steadfast in the face of a Dragon’s fire to restore peace to a troubled land. You were pushed to within an inch of your life, but you managed to survive. It should be over. You should be allowed to go home, but Fate has other plans.

Throughout this cycle, which began in The Wilds of Rhovanion, you have sought to resettle your Haradrim friends into a new life far from the shadow of Mordor, but safety has always been just out of reach. You have chased whispers and rumors across the Iron Hills in search of a fiery foe greater than any you have faced before, and stood before the glinting eye of Dagnir herself. Now, when all should be said and done, you must fight for your lives as the mountain you have liberated falls under siege.

New Games: Wednesday, June 5th, 2019

Ascension: Skulls & Sails


 

 

 

 

 

The Age of Sail has come to New Vigil. The tropical lands that surround the Valley of the Ancients are up for grabs, with gold enough to make yourself king, but also the legendary Crystals of Command: an artifact rumored to give the wearer power to control the land, the seas, and the skies.

In Ascension: Skulls and Sails, players familiar with Ascension will continue to recruit powerful heroes and constructs and defeat monsters as they vie to collect the most honor. However, in addition to using runes and power to control the game, players will use a new resource, crew, to move their ship around the board map. Cast off around the board to gain an advantage over your opponents…or to challenge, Thukal, The Kraken!

And what pirate adventure would be complete without raiding and treasure? Players can use the new Raid ability to capture valuable treasure cards from their opponents.

Take command of your ship and join the adventure. Find gold and glory on the Severed Seas!

Ringmaster: Welcome to the Big Top


 

 

 

 

 

 

 

In Ringmaster: Welcome to the Big Top, you compete to build the best carnival and earn the title “Ringmaster”! The only way to reach this illustrious title is to hire stars and build attractions…while occasionally sabotaging the other players and adding devious sideshows to your opponents’ carnivals!

The game is fast and family-friendly. Each player starts with three cards, and on your turn, you draw one card from the deck, then you may play one card, following these rules:

  • Stars & Attractions are played in front of you.
  • Event cards trigger effects when played to the discard pile.
  • Sideshow cards are played in front of your opponents.

Now, here’s where things get tricky. Each player’s win condition changes throughout the game. For example, the “Three Ring Circus” card states that you win the game when you have three of them in front of you. Be careful, though, as your opponents can sabotage your best efforts, preventing you from becoming the “Ringmaster”!

Dust in the Wings


 

 

 

 

 

After a long hike through the woods, you finally find the perfect place to set up your camera — a lush meadow. A green sea of grass rolls gently in the wind, spotted with flowers opening up to morning dew and gentle sunlight, and flocks of butterflies hovering above in a slow, deliberate dance. Light flickers in the golden dust, as you take the first look through your lens and get ready to capture the most beautiful of sights in your photo!

Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!

At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.

The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.

The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.

A Gathering objective is fulfilled by gathering a precise number and types of Butterflies onto a single space in the Meadow.

A Composition objective is fulfilled by having a group of spaces that collectively contain a number of Butterflies indicated on the cards. The group of spaces must also match a distinct shape and size depicted on the card.

Even if you managed to fulfill the requirements of multiple cards, only one card may be scored each turn.

At the end of the game, a player’s score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.

The player with the most points is the winner!

Heroclix: Black Panther and the Illuminati


 

 

 

 

 

The Illuminati originated as the world’s most powerful think-tank, operating in secret and representing the interests of all superhuman communities. They have collaborated and dealt with many threats to the world, including alien wars, cosmic forces, and some of the most powerful weapons in the universe. Eventually the Illuminati found themselves in possession of the Infinity Gems and split them up among themselves for safekeeping.

Expand Your Set With Boosters!

This 5-figure booster release features many fan-favorite sub-themes like The Avengers, Wakanda, The Cabal, Elders of the Universe, The Illuminati, as well as brand-new equipment-objects like the Cosmic Cube, Infinity Gems, and the Infinity Gauntlet!

Existing and new HeroClix fans will look forward to new figures and objects to power-up their collection in addition to never-before-Clixed characters like Astronomer, Challenger, Eitri, Enigma, Everett K. Ross, Kobik, Okoye, Rune, and more!

Get a Quick Start With Fast Forces!

Celebrate the release of Marvel HeroClix: Avengers Black Panther and the Illuminati with a new Fast Forces set featuring characters of Wakanda. Look for Ayo, Black Panther, Nakia, Okoye, Shuri, and White Tiger to represent Wakanda in this exciting new Fast Forces release. Wakanda Forever!

Once a player already has a Starter Set, a Fast Forces is a great way for them to construct a thematic team and build their collection!

Show Your Style With the Dice & Token Pack!

The Marvel HeroClix: Avengers Black Panther and the Illuminati Dice and Token Pack contains 2 custom dice featuring a special Black Panther icon to celebrate the release of the Marvel HeroClix: Avengers Black Panther and the Illuminati Booster Brick! The 6 action tokens will also feature bystanders on the back to use with characters that generate bystanders in the Booster Set!

The Marvel HeroClix: Avengers Black Panther and the Illuminati Dice and Token Pack is a great way to enhance your HeroClix experience!

New Games: Friday, May 31st

Waters of Nereus

Explore the Waters of Nereus, a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew on your exploration. The captain determines the best direction to sail, the pilot and first mate maneuver the ship through the ocean, the purser controls your funds, the scientist performs important research, the merchant buys your treasures and the boatswain controls the equipment. The player who can best manage their crew and keep them happy with found treasures will be victorious.

Yu-Gi-Oh! – Attack From the Deep

Introducing Speed Duel: Attack from the Deep booster set! Upgrade your Speed Duel Decks with 45 new-to-Speed Duel cards and 5 brand-new Skill Cards!

Midnight Legion: Portal of Life

Your world is gone. The world that has replaced it is alien and savage, but filled with wondrous new life. In the last remaining Midnight Legion base, a computer controls technology that can destroy this new world or help it thrive. What it can tell you depends on how much you are willing to sacrifice to regain the memories you have lost. The Midnight Legion is an interactive story where you decide what happens next. Solve puzzles, recover lost memories, and utilize combat, stealth, sixth sense, or diplomacy.

5th Edition Adventures – S1: Lure of Delusion

Upon the edge of the world, beneath the eaves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eke out a living in the shadows of the forest, lies the small burg of Lead Hill. With stone walls and stout towers, Lead Hill is a sanctuary of sorts. But walls and towers do not keep all creatures out, nor children in. Thus begins the sad tale of two missing children, taken by the forest and carted off to what doom none will say. Enter the Elkhorn Deeps to rescue the missing children! But be wary for things are not always as they seem and where allies and enemies work in tandem, great dangers often dwell.

New Dragon Shield Sleeves

Not only do we have the new Summer Dragon art sleeves above in stock (in both Magic and Yu-Gi-Oh! card sizes), but we also have a new Matte Blue style for Magic sized cards as well.

Transformers Deck Boxes

 

These awesome Transformers deck boxes are designed to hold 100 sleeved standard-sized cards.

Pokemon Portfolios

Pokemon fans will want to be sure to check out our new Sun & Moon portfolios. These portfolios come in both 9-pocket and 4-pocket formats and are perfect for storing your cards in style.

Frank Frazetta Death Dealer Play Mat and Sleeves


Celebrate the artwork of famed science fiction and fantasy artist Frank Frazetta with this Artist Series playmat featuring the iconic `Death Dealer`. We have both standard sized card sleeves and a stylish playmat.

New Games: Thursday, May 30th, 2019

Keyforge: Age of Ascension Starter & Decks

 

 

 

 

 

 

A New Dawn Rises

Become a new Archon in Age of Ascension! As a new set of KeyForge, Age of Ascension mixes up the cardpool with 204 brand-new cards, joining 166 cards first introduced in Call of the Archons to create an entirely new pool of 370 cards and billions upon billions more Unique Decks for you to discover, learn, and master.

Importantly, Age of Ascension is a companion to Call of the Archons, not a replacement or a sequel! You don’t need to start with Call of the Archons in order to reach Age of Ascension, and you don’t need to switch to Age of Ascension Archon Decks in order to remain competitive. Archon Decks from each set are equally matched against one another, which makes Age of Ascension an invitation to embrace even more of the spirit of exploration and discovery that makes KeyForge unique.

This new set further explores the gameplay of KeyForge with new keywords, restricting when certain cards can be played or freeing others from the constraints of standard placement. For example, the Brobnar are well known for their love of battle and their eagerness to land the first strike. Age of Ascension offers a new tactic for the House with cards like First Blood (Call of Ascension, 7) that feature the Alpha keyword, meaning that they can only be played as your first action during a turn. If you can establish a solid battleline, filled with the greatest Brobnar warriors, First Blood lets you open your next turn with a devastating alpha strike.

On the other end of the spectrum, the darkest creatures of the Crucible gain the power of Omega. The varied beings of Untamed can call upon a Duskwitch (Age of Ascension, 320), while the demons of Dis can make use of an Unlocked Gateway (Age of Ascension, 67) to destroy each creature—but the Omega keyword guarantees that this card must be the last card you play on your turn. While this gateway does not force you to take chains like Gateway to Dis (Call of the Archons, 59), this destructive power still comes at the cost of an opportunity, preventing you from playing any creatures unless you are willing to sacrifice them.

Finally, the new Deploy keyword mixes up your ordinary approach to building your battleline. Rather than building outward from the edges, a creature with Deploy can enter play anywhere in your battleline! You will find this keyword on only the quickest, likeLamindra (Age of Ascension, 272), and the most skilled warriors of the Crucible—those who can create order even in the middle of a chaotic clash between rival Archons. “Lion” Bautrem (Age of Ascension, 211) of House Sanctum grants power to his neighbors. With the ability to place him anywhere in your battleline, you have the freedom to select your most valuable creatures and bolster them, perhaps keeping a creature holding captured Æmber alive for a little longer, or granting one of your warriors the strength to destroy a particularly troublesome opponent. With these new keywords adding to the depth of the Crucible and the games that you play, you’ll be able to further develop your personal playstyle and discover brand-new decks that can reach their full potential in your hands.

The previously unseen cards of Age of Ascension are seamlessly mixed with 166 favorite cards from Call of the Archons to create new synergies and allow you to rediscover familiar cards in a fresh light. Cards that appear in both sets, such as the Witch of the Wilds (Age of Ascension, 369), have different card numbers from  their Call of the Archonscounterpart  (Call of the Archons, 347), but all other text and abilities remain the same. Additionally, while the new card pool does feature the return of favorite cards, you will never find an Age of Ascension deck with only cards that originally appeared in Call of the Archons. In every deck you open, you are guaranteed to see new faces like House Mars’s monstrous  Xanthyx Harvester (Age of Ascension, 173), and perhaps even meet some new allies who give you a sense of déjà vu, like Archimedes (Age of Ascension, 108), who keen-eyed players may recognize as the loyal companion of Quixo the Adventurer.

Even cards that do not carry over from Call of the Archons to Age of Ascension have the chance to make an appearance as new Legacy cards. Like the player-favorite Mavericks (which continue to appear in Age of Ascension), Legacy cards are plucked from their normal settings and placed in new situations to unlock even stranger synergies. In KeyForge, any card that has existed in any previous set can be pulled forward to become a Legacy card included in a current Archon Deck. For instance, even though Quixo the “Adventurer” (Call of the Archons, 144) is not included in the Age of Ascension cardpool, he still has a chance of appearing in your Age of Ascension decks as a Legacy card. A new age is about to begin and no one on the Crucible is willing to be left behind.

Beyond the cards themselves, you may notice other subtle differences in Age of Ascension, highlighted in the set’s new starter. The KeyForge: Age of Ascension Two-Player Starter Set features all the tools you need to either begin or expand your adventures on the Crucible, including two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two paper poster playmats for easily organizing your play area, and all the keys, tokens, and chain trackers you and your opponent need to start playing.

Unlike the Call of the Archons Starter Set, this set does not include two standardized learning decks, and you’ll also discover that stun and increased power are now marked by tokens rather than status cards. Both the Call of the Archons Starter Set and the Age of Ascension Two-Player Starter Set provide excellent points of entry for new players, and as the game continues to grow, the power is with you to choose the option that’s right for you. 

Once the Age of Ascension set lands at retailers in the second quarter of 2019, you’ll be able to track your Archon Decks from both Call of the Archons and Age of Ascension in the Master Vault at KeyForgeGame.com. Here, you can track your decks and see how they fit into the meta at large, follow the performance of other Archons across the Crucible, and stay updated on tournaments and events from Fantasy Flight Games Organized Play. As KeyForge continues to evolve, so too will the Master Vault, so keep an eye out for what secrets are emerging!

Each of the seven Houses first introduced in Call of the Archons gain new allies and tools in the Age of Ascension—and some of the most lively characters and deafening machines are found in the renewed ranks of House Brobnar. Hailing from snow-capped mountains inaccessible to all but the hardiest creatures of the Crucible, this House is known for their love of a good fight and anything that creates noise and destruction. But not all in their ranks share this desire for destruction. For example, Culf the Quiet (Age of Ascension, 20) wishes for nothing more than to be left in peace, borrowing the Elusive keyword from his fellow goblins in the House to avoid confrontation. But as a giant, Culf still possesses six power if you call him to battle, more than any other elusive creature currently in the game!

As the world of the Crucible continues to grow, you will encounter new and wondrous species in every corner of this growing planet. Among the ranks of House Brobnar, we have seen goblins, humans, and giants. But there are beings, old as the mountains themselves (or potentially even older) that dwarf even the grandest giants. Lollop the Titanic (Age of Ascension, 14) is one such creature. As a grand titan, Lollop can withstand the blows of an entire enemy team with his incredible eleven power, even if he doesn’t deal any damage when he is attacked. 

One may not think it when first looking at these intimidating warriors, but the members of House Brobnar are quite fond of pets, and in true Brobnar style, their favorite animals are those who create lots of noise and destruction, such as the Grumpus. These creatures are half wolf, half rhino, half tank, and all grumpy. Only the strong-willed Brobnar would look at these beasts and think they could be tamed. But giants like the Grumpus Tamer (Age of Ascension, 39) have domesticated them… kind of. Now, this House can use their beloved monsters to pull vehicles like the Grump Buggy (Age of Ascension, 24), which can bring your opponent’s progress to a standstill if your team possesses the power needed to control the wild beast. But perhaps they are at their most effective when the Brobnar simply aim a War Grumpus (Age of Ascension, 52) in the direction of their enemies and let it loose. There may be a whole new world to discover about House Brobnar, but they will always be the proud brawlers players fell in love with from their first appearance on the Crucible. They’re just a bit more… grumpy.

Gloomhaven: Forgotten Circles

 

 

 

 

 

 

 

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters.

The expansion also features seven new monster types (including three new bosses) and fourteen new items.

Punto


 

 

 

 

 

In Punto, you’re trying to create a line of four or five of your cards, but you can’t always place them where you want.The game includes four decks of 18 cards each, with each deck having cards with 1-9 dots on it twice. You shuffle your cards to form a face-down deck. On a turn, place your top card somewhere in a 6×6 grid that players create during play. You can place in an empty space adjacent to cards already played, or you can place your card on top of another card as long as your card has more dots on it than the card being covered. As soon as you create a row of 4-5 cards in your color, you win the round. Remove the most dotty card in that row from the game, then everyone shuffles their decks and beings a new round. Whoever wins two rounds first wins the game!In a two-player game, each player has two decks of cards shuffled together, but they must create a line of only a single color. In a three-player game, each player receives six cards of the unused color at random, and they play these cards as blockers.

The Expanse RPG: Core Rulebook


 

 

 

 

 

 

The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn.The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!

The Expanse RPG: Game Master’s Kit


 

 

 

 

 

 

The Expanse RPG brings the universe of James S.A Corey’s sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Master’s Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure to launch your crew right into the exciting universe of The Expanse!

Disney Villainous: Wicked to the Core


 

 

 

 

 

 

 

 

In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character.On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.Villainous: Wicked to the Core is playable on its own, and its characters can also face off against those in the Villainous base game from 2018.

My Little Pony Equestria Tails RPG: Filly Sized Follies


 

 

 

 

 

Filly Sized Follies is the fifth adventure book in the Tails of Equestria line. This book contains not one, but THREE different stories to play through, perfect for ponies ranging from levels 2-5. All around Equestria there are ponies in need, and only you can help them!In this book you will find:

  • Three brand new adventure stories that can easily fit into any ongoing game or be played by themselves.
  • A range of challenges for fresh-faced characters, through to experienced adventurers.
  • A whole host of new characters, each with brand new original artwork!
  • Stories that focus on helping other ponies. Bring the Magic of Friendship to the table, in stories inspired by ‘friendship problem’ episodes of the cartoon show.
  • Simple and easy to run stories, that brand new GMs and players will love!

RWBY Combat Ready: Villains Expansion & Sub-Boss Expansion


 

 

 

 

 

RWBY: Combat Ready Villain Miniatures Expansion includes 3 plastic villain miniatures for use in the RWBY: Combat Ready Core Game to replace the Villain Fury token. Miniatures include 1 Cinder Fall miniature, 1 Roman Torchwick miniature, and 1 Adam Taurus miniature.

RWBY Combat Ready Expansion Lil’ Miss Sub-Boss Expansion Pack includes 18 new Sub-Boss cards and 1 new objective card to add this new enemy to battle in your RWBY: Combat Ready Core Game.

Starfinder RPG: Q-Workshop Dice Set


 

 

 

 

 

We made this dedicated set for enhancing the play in Starfinder RPG. For us, in Q WORKSHOP this is one of the greatest games ever because there are magic, space travels and all that is the best in both fantasy and sci-fi settings.

Air Deck Playing Cards: Classic Green, Starfield Warp & Astronauts Decks


 

 

Air Deck is the ultimate playing cards for travelers. These professional grade cards handle very well, takes up little space and fits easily into your pocket.With the Air Deck, you can play everywhere anytime, whether playing on the train or on a play tray table. While regular paper playing cards tear, stain, bend and break easily, the Air Deck is incredibly resistant to abuse, and 100% waterproof.The minimalist design combined with the unusual form factor will make the Air Deck a surefire conversation starter on your travels.

New Games: Wednesday, May 29th, 2019

Planet


 

 

 

 

 

The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts, spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you’ll manage to create the most densely populated planet!

In Planet, each player receives a planet core without anything on it, a dodecahedron with metal facets (pictured above). Each turn, players choose a magnetic tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.

Smash City


 

 

 

 

 

Smash City is the action-packed game of Kaiju combat! Toss your giant monster dice at your foes to perform devastating attacks! Crush cities and spread fire, electricity, poisonous gas and radiation! Throw cars and destroy tanks! Inflict maximum carnage like a true Kaiju!

Players must have good aim and a deft hand as they roll their monster dice into the city, knocking down buildings and attacking anything within range. You might even be able to throw cars at your foes!Each of the four Kaiju has special powers and each favors a particular energy type. Use these to crush your foes and smash the city!Players gain SMASH! cards as they destroy the city and will have to use their cards and powers to full effect if they hope to overcome their foes and be the victor of Smash City!

Pathfinder Adventure Card Game: Core Set


 

 

 

 

 

Your Adventure Begins Here!

Belhaim’s tower has just collapsed, its wizard is missing, and local kobolds are whispering the name of a long dead draconic nemesis. And that’s just your first day in town…This complete cooperative strategy game pits 1 to 4 players against monsters, perils, and traps as you become the heroes of Belhaim. As the town’s new champions, an unending world of adventure awaits. Choose your character’s class; build a deck of equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon’s Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play. Supplement your experience with the Curse of the Crimson Throne Adventure Path, Character Decks, the Pathfinder Adventure Card Society, and Pathfinder Adventure Card Game accessories (sold separately).The Pathfinder Adventure Card Game Core Set includes:

  • 440 cards featuring a wide array of powerful weapons, magical spells, protective armors, versatile items, helpful allies, and divine blessings to help you face a host of vicious monsters, dangerous barriers, vile scourges, and perilous wildcards
  • 12 character pawns representing Pathfinder’s iconic character classes from the classic human cleric Kyra to the new goblin alchemist Fumbus
  • A complete set of 5 polyhedral dice
  • 63 colorful tokens for tracking scourges and secondary objectives
  • 1 4-page quick-start guide
  • 1 32-page rulebook
  • 1 24-page storybook featuring The Dragon’s Demand Adventure Path

Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path


 

 

 

 

 

The King is Dead, Long Live the Queen!

Korvosa is cursed that none of its monarchs shall ever die of old age or produce an heir. The metropolis teeters on the edge of anarchy. It needs heroes that can face down crime lords, rioting mobs, insane cultists, virulent plague, undead hordes, scheming devils, corrupt nobles, barbarian chieftains, and ancient and forgotten evils that seek to dominate and sacrifice the city.This expansion to the popular cooperative Pathfinder Adventure Card Game pits 1 to 6 players against monsters, perils, and traps as you save the city of Korvosa from threats both ancient and new. Choose your character; build a deck of unique equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters will add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats.This set includes the storybook and cards for the Curse of the Crimson Throne Adventure Path. It requires the Pathfinder Adventure Card Game Core Set and expands the maximum number of players to 6 for that set. You can supplement your experience with Character Decks, the Pathfinder Adventure Card Society, and Pathfinder Adventure Card Game accessories (available separately).The Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path includes:

  • 550 cards featuring a wide array of powerful weapons, magical spells, protective armors, versatile items, helpful allies, harrowing blessings, devoted supporters, and a base to help you face a host of vicious monsters, dangerous barriers, vile scourges, and perilous wildcards
  • 4 character pawns representing Hakon the skald, Kess the brawler, Quinn the investigator, and Varian the wizard
  • 1 48-page storybook featuring all 6 chapters of The Curse of the Crimson Throne Adventure Path

Pathfinder RPG (1st Edition): Ultimate Wilderness Pocket Edition


 

 

 

 

 

 

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon’s lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • … and much, much more!

Pathfinder RPG (1st Edition): Occult Adventures Pocket Edition


There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Occult Adventures includes:

  • Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.
  • Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
  • New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!
  • More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!
  • Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.
  • A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.
  • … and much, much more!

Pathfinder RPG (1st Edition): Tyrant’s Grasp Adventure Path Part 4 – Gardens of Gallowspire


 

 

 

 

 

 

A Clash of Titans

The Whispering Tyrant is free! The time to strike against him is now, before he recovers his full might and his long-dormant armies. Arazni, fallen demigoddess and queen of the dead lands of Geb, presents the heroes with a daring plan. The heroes must enter the dangerous land of Virlych, pass the bizarre profusion of alien plants and mutated wildlife around the Whispering Tyrant’s former prison, and disable his arcane protections so that Arazni and the heroes can face the lich in battle. Yet Arazni’s undead bodyguard-jailors seek to drag her back to Geb, and the remaining knights of Lastwall perceive both liches as their enemies. The heroes must navigate threats from both the living and the dead to stop the Whispering Tyrant from extending his grasp even further!This volume of Pathfinder Adventure Path continues the Tyrant’s Grasp Adventure Path and includes:

  • “Gardens of Gallowspire,” a Pathfinder RPG adventure for 11th-level characters, by Crystal Frasier.
  • An examination of the staggering fecundity and variety of carnivorous plants, by Andrew Mullen.
  • A series of short missions wherein the PCs confront the Whispering Way’s insidious and pervasive attacks on the nation of Lastwall, by Ron Lundeen.
  • An article on the Whispering Tyrant’s witchgates, powerful magic wards that redirect teleportation and harbor powerful and rare guardians, by Christopher Wasko.
  • A bestiary of fearsome monsters, including a magically animated armory, a daemon that preys upon worry, a cold-weather plant with a taste for blood, a dazzlingly magical but deadly beast, and a gnome wrenched away from the Bleaching into undeath, by Crystal Frasier, Andrew Mullen, Emily Parks, and Rhett Skubis.

Pathfinder Flip-Mat: Bigger Temple


 

 

 

 

 

 

Palaces of the Divine

Temples have the best treasures! Whether your heroes are protecting sacred relics or plundering them, Pathfinder Flip-Mat: Bigger Temple has you covered. With an area that’s 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory provides two temples. One side features a gleaming temple to holy goodness, while the other is a twisted fane dedicated to the powers of evil. Whichever is needed, you’ll have the tools to sanctify or defile!Don’t waste your time drawing every font and reliquary. With Pathfinder Flip-Mat: Bigger Temple, you’ll be ready the next time your players have to deal with the divine, be it beneficent or malign!

Starfinder RPG: Dawn of Flame Adventure Path Part 4 – The Blind City


 

 

 

 

 

 

Trapped in the Dark

When the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod—and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they’ll be forced to wonder about the malevolent being they have unleashed upon the galaxy—even as they receive a mysterious message heralding a future confrontation!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:

  • “The Blind City,” a Starfinder adventure for 7th-level characters, by Ron Lundeen.
  • A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.
  • A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.
  • An archive of fiery threats—some of which burn both the body and the soul—from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.
  • Deck plans and statistics for an efreeti warship and a survey of a world in the Vast that shines its own light into the void, both by Ron Lundeen.

Starfinder Flip-Mat: Spaceport


 

 

 

 

 

 

Any Port in a Meteor Storm

Whether the heroes need a friendly port in which to land their starship or are preparing to embark on a starliner bound for distant worlds, no Game Master wants to spend precious game time drawing every docking clamp and departure gate. Fortunately, with Paizo’s latest Starfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features an expansive docking bay for starships on one side and the shops and services of a public spaceport concourse on the other.Don’t waste time sketching when you could be playing. With Starfinder Flip-Mat: Spaceport, you’ll be ready the next time your players dock their starship!

New Games: Thursday, May 23rd, 2019

Wacky Races

 

 

 

 

 

 

Can You Win in the Wackiest Road Race Ever Conceived?

Racing is a sport that goes back as far as the invention of the automobile. Everyone wants to build the fastest, most fuel-efficient, and tightest-cornering machine that they possibly can. All the prep work comes down to the actual race, as the drivers get in their cars, rev up those engines, and look to make it to the finish line first! But be careful out there, you never know what’s going to happen when the races turn wacky.

In Wacky Races, players take control of their own racer from the classic Hanna-Barbera cartoon such as The Slag Brothers, The Gruesome Twosome, Penelope Pitstop, or Peter Perfect. Each one has their own unique stats and special abilities. The goal is to get to the finish line first by placing down cards from their hand representing the terrain tiles their cars will move to. However, the game-controlled Dick Dastardly and Muttley in their Mean Machine will be setting up traps and using the car’s secret weaponry against them every mile along the way. Only one car can be the first across the finish line and claim the checkered flag.

Fluxx: Star Trek Deep Space 9

 

 

 

 

 

 

Explore the farthest reaches of the universe in Star Trek: Deep Space Nine Fluxx! Work alongside Benjamin Sisko, Quark, Jadzia Dax, Worf and all your other favorite space station personnel while you try to gather Gold-Pressed Latinum and study the Wormhole, but watch out for nasty Surprises and Creepers like the Founders and the Jem’Hadar!

It all begins with one basic rule: Draw one card, play one card. You start with a hand of three cards, add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played, or even how many cards you can hold at the end of your turn.

New Games: Wednesday, May 22nd, 2019

Pathfinder Battles: Ruins of Lastwall Booster

 

 

 

 

 

 

Ruins of Lastwall is the latest 44-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Inc. and WizKids! Pathfinder Battles: Ruins of Lastwall Standard Boosters contain 1 Large figure and 3 Medium or Small figures.

Ruins of Lastwall follows the lead of popular Pathfinder Battles sets like Kingmaker to provide a legion of high-utility monsters and heroes suitable for any fantasy role-playing campaign. From the devout Lastwall Paladin to the cunning Skeletal Samurai you will find no shortage of allies & enemies. But that’s not all! Be wary of the skies, adventurer, lest you be devoured by a Large Time Dragon! Make sure to keep an eye out for the rare “dungeon dressing” inserts that add realism and fun to your fantasy gaming, Ruins of Lastwall is packed with the adversaries your game is looking for.

Pathfinder Battles: Cemetery of the Fallen Premium Set


 

 

 

 

 

This fantastic Premium Set contains many beautiful display pieces that will send shivers down your spine! Included in each box is a collection of miniatures to create the perfect graveyard scene! This set give Game Masters new, incredible tools to add a bit of horror to their adventures!

New Games: Tuesday, May 21, 2019

Dungeons & Dragons RPG: Ghosts of Saltmarsh (Regular & Alternate Covers)

 

 

 

 

 

 

ADVENTURE ON THE HIGH SEAS

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

  • The Sinister Secret of Saltmarsh
  • Danger at Dunwater
  • The Final Enemy
  • Salvage Operation
  • Isle of the Abbey
  • Tammeraut’s Fate
  • The Styes

All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

Hoist your sails, pull up anchor, and set a course for adventure!

Sentinels of the Multiverse: Complete Hero Variant Collection

Finally all in one place, this collection contains all of the variants and promos ever made for the smash-hit cooperative comic book card game: Sentinels of the Multiverse! This pack of cards includes EVERY offifical hero variant card  ever made, as well as the new ones released as part of the OblivAeon campaign. To set these cards apart from their original print runs, Adam Rebottaro (artist for all things Sentinels Comics) created ALL NEW ART for every single card!