Super Punch Fighter
Super Punch Fighter is free-for-all battle where 1-6 players control video game fighters battling to gain the most stars by knocking out their opponents. Use combinations of button cards and fighter cards to find the perfect attack. Players can string fighter cards together with matching buttons too for powerful combos! Test your skills in the Bonus Stage: Minion Rush as well!
A Game of Thrones LCG: Fury of the Storm Expansion
“I ask you, Ned, what good is it to wear a crown? The gods mock the prayers of kings and cowherds alike.”
–Robert Baratheon, A Game of Thrones
Ruling from their seats of power at Dragonstone, Storm’s End, and King’s Landing, House Baratheon has been exerting their power and crushing rebellions since their founding during Aegon’s Conquest. Orys Baratheon was a general in Aegon’s army, claiming the Stormlands in his name. This noble House stood by the Targaryens for three centuries, binding their Houses through loyalty and blood… until the betrayal of Rhaegar Targaryen as he kidnapped Robert Baratheon’s betrothed sparked Robert’s Rebellion.
Now, with the Seven Kingdoms united under their command, House Baratheon has begun to fracture. Robert beggars the realm with his complete disinterest in the crown, Stannis suspects that the line of succession should fall to him, and Renly believes that the desires of the realm give him the right to rule. Each brother has a seat of power and their own following of devoted subjects, but only one can hold the Iron Throne.
Arkham Horror LCG: Union and Disillusion Expansion
“There had been no wild legends at all since the witch trials, and even then these western woods were not feared half so much as the small island in the Miskatonic where the devil held court beside a curious stone altar.”
–H.P. Lovecraft, “The Colour Out of Space”
Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.
The Lord of the Rings LCG: The Fate of Wilderland Expansion
“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make their design, prisoners and slaves that have to work till they die for want of air and light.”
–J.R.R. Tolkien, The Hobbit
Your mission in Rhovanion has challenged you like never before, forcing you to climb treacherous mountain paths and stand steadfast in the face of a Dragon’s fire to restore peace to a troubled land. You were pushed to within an inch of your life, but you managed to survive. It should be over. You should be allowed to go home, but Fate has other plans.
Throughout this cycle, which began in The Wilds of Rhovanion, you have sought to resettle your Haradrim friends into a new life far from the shadow of Mordor, but safety has always been just out of reach. You have chased whispers and rumors across the Iron Hills in search of a fiery foe greater than any you have faced before, and stood before the glinting eye of Dagnir herself. Now, when all should be said and done, you must fight for your lives as the mountain you have liberated falls under siege.