Lord of the Rings: Journeys in Middle-Earth Gamemat
Your journeys could take you across the length and breadth of Middle-earth, from the northern wastes of Forodwaith to the deepest south of Harad. Whether you’re walking among the ancient kingdoms of Arnor, greeting the Horse-lords of the Riddermark, sailing the Bay of Belfalas, or approaching the city of Dale beneath the Lonely Mountain, the Middle-earth Gamemat offers a beautifully detailed map of Middle-earth, picking out forests, rivers, mountain ranges, countries, and key locations.
Your games of Journeys in Middle-earth may see you roaming Middle-earth on the journey map, employing double-sided tiles to build out a larger region for your adventure to take place. Or, for a more tactical or combat-oriented adventure, you may turn to the battle map, zooming in on a tiny piece of Middle-earth, such as a ruined fort overrun by the forces of Mordor. No matter which map you’re using, the Middle-earth Gamemat offers a secure foundation as a slip-resistant, 3’ x 3’ rubber mat that’s perfect for your unfolding adventures.
Dungeons & Dragons RPG: Waterdeep Wards Map Set
Discover the wards of Waterdeep with this set of Maps designed to immerse your party into the City of Splendors.
Featuring seven overscale maps, perfectly designed for your tabletop, these maps allow your adventurers to see all the wards of the city in all their glory.
The included maps cover:
• Castle Ward
• Dock Ward
• Field Ward
• North Ward
• Sea Ward
• South Ward
• Trades Ward/ City of Dead
Printed on high-quality single sided vinyl surfaces, these maps are durable and hard wearing, allowing you to revisit the Crown of the North whenever your party needs to.
Elder Dice d6 Sets
Elder Dice add the perfect magical touch to any fantasy or horror roleplaying game. They are also great for enhancing your favorite board games. These sets feature nine 6-sided dice with the 6 replaced either by Cthulhu (red), a star-shaped Astral Elder Sign (blue), or a branch-shaped Elder Sign as sketched by H.P. Lovecraft himself (green).
Tales from the Rocket Age
Includes four short stories:
- Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not lose it too easily, in order to stop a Martian prince and his diabolical plot.
- Emancipation Knights by Ken Spencer
Ed and Frank Knight, brothers with obviously different mothers, are on the case as the pair of P.I.s hunt down a stolen Deutsche Marserkorps war walker, murderers, and Emancipation’s crime boss, Slate Mac.
- Spies, Lies and Allies by Andrew Peregrine
Join inventor Marian Carlyle as she field tests her home built rocket ship in a race to stop a Nazi plot that threatens the peace of Earth and the Solar System as well!
- Casey Chester – Rocket Corps on Mars by James Spencer
While in pursuit of a lost medallion, Lieutenant Casey Chester of the US Rocket Corps stumbles upon a Nazi secret, battles a fierce storm on the Great Silt Sea, and comes up against his deadliest foe yet.