New Games: Tuesday, August 27th, 2019

Edge of Darkness

 

 

 

 

 

 

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darknesscombines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City’s infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Fanfare has a specially delivered limited quantity which comes bundled with the Sands of Dunestar Expansion and Metal Coins!

The Artemis Project

 

 

 

 

 

The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

Teens in Space RPG

 

 

 

 

 

 

The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun!

In the Teens in Space RPG, player characters will take on the roles of adolescents of a variety of species at the age of nearly full maturity—closing near their full physical and intellectual potential but lacking experience and wisdom. You’ll travel the stars in a customized starship of your own design, and through your adventures, you may discover many things about the galaxy you inhabit—as well as about yourself at this formative stage just before adulthood. This 122-page full-color book is optimized for a crew of 2–6 players and a dedicated storyteller at the helm.

Set a Watch

 

 

 

 

 

 

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.

In Set a Watch, a cooperative game for 1-4 players, you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

The Crusoe Crew

 

 

 

 

 

 

In The Crusoe Crew (a.k.a. Baiam or Kuala), you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic’s panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!

What’s different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players, and each player has their own book, embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!

Invisible Sun RPG: Vislae Kit

 

 

 

 

 

 

The Black Cube contains everything a full gaming group needs to play a complete Invisible Sun narrative, including all the materials for the players as well as GM. But sometimes the players want their own stuff. And although the Black Cube contains multiple character tomes, grimoires, and other consumable components, GMs and players alike may want additional copies.

The Vislae Kit is a player companion to the Invisible Sun game, containing all the stuff a single player may want. The custom Invisible Sun dice, a Sooth Deck, a grimoire pad, character tomes for each order, tokens, and more come in a very cool box that is practically a collector’s item in its own right. It’s a great buy for players who want their own game materials, or groups that want to keep their Black Cube in pristine condition.

A Game of Thrones Board Game: World Map Playmat

 

 

 

 

 

 

Measuring 3’ by 3’, the Mother of Dragons Deluxe Gamemat displays the entirety of the Seven Kingdoms in all their glory, along with the western coast of Essos introduced in Mother of Dragons. From the harbor of Volantis to the snowy wastes of Castle Black, the world of A Song of Ice and Fire is lovingly rendered on this premium, slip-resistant gamemat.

This deluxe gamemat is fully compatible with the Mother of Dragons expansion, seamlessly incorporating the continent of Essos, the dragon strength track, the Iron Bank of Braavos, House Arryn’s stronghold in the Eyrie, the fourth Westeros deck, and additions to the influence tracks—all printed onto a single thoughtfully arranged gamemat.

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